Restore values from json on create new managed reference #56
Workflow file for this run
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name: Build | |
on: | |
pull_request: {} | |
push: { branches: [main] } | |
jobs: | |
build: | |
name: ${{ matrix.targetPlatform }} | |
if: "((github.event_name == 'push' && github.repository_owner == 'mackysoft') || startsWith(github.event.pull_request.head.label, 'mackysoft:'))" | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
targetPlatform: | |
- StandaloneOSX # Build a macOS standalone (Intel 64-bit). | |
- StandaloneWindows # Build a Windows standalone. | |
- StandaloneWindows64 # Build a Windows 64-bit standalone. | |
- StandaloneLinux64 # Build a Linux 64-bit standalone. | |
- iOS # Build an iOS player. | |
- Android # Build an Android .apk standalone app. | |
- WebGL # WebGL. | |
steps: | |
# Checkout | |
- name: Checkout | |
uses: actions/checkout@v2 | |
with: | |
fetch-depth: 0 | |
lfs: true | |
# Cache | |
- name: Cache | |
uses: actions/cache@v2 | |
with: | |
path: Library | |
key: Library-${{ matrix.targetPlatform }} | |
restore-keys: Library- | |
# Build | |
- name: Build | |
uses: game-ci/unity-builder@v2 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }} | |
with: | |
targetPlatform: ${{ matrix.targetPlatform }} |