[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.
- Coolant Vent is replaced by beloved Juggernaut.
- Why? Because Coolant Vent is Kindergarten
- Juggernauts can CHARGE into other mechs (and ONLY mechs) at sprint range.
- This will be handled like a sprint regarding instability reduction (none)
- It will cause additional stability damage to the target
- It will cause slight stability damage for the attacker on a successful hit
- Cannot charge prone targets
- Movement to target will not decelerate at the end
- It will ALWAYS use the "Charge" melee animation
- Juggernauts gain GUARDED state after making regular melee attacks.
- Instability reduction from standing/walking is applied
- Instability reduction from bracing is supressed
- AI Juggernauts will make use of it too...
- Beware of "Brawler Banshees"!
- EffectData in AbilityDefGu8.json is NOT responsible for the -1 Initiative of Juggernaut Melee Attacks, this is rebuild in code.
- "MeleeHitPushBackPhases" is still checked in AbstractActor::ResolveAttackSequence but does not work anymore
- EffectData staying in for reference
- Morphyum
- RealityMachina
- donZappo
- Mpstark
- janxious
- pardeike
- HBS