add_subdirectory(embed)
embed(embedded
AS_TEXT
../data/shader_vertex.glsl
AS_BINARY
../data/container_diffuse.png
)
add_executable(example ${other_src} ${embedded})
target_include_directories(example PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_link_library(example PRIVATE embed)
#include "embed/types.h"
void load_image_from_embedded(const embedded_binary&);
void load_shader(std::string_view);
#include "shader_vertex.glsl.h"
void load_shader(SHADER_VERTEX_GLSL);
#include "container_diffuse.png.h"
load_image_from_embedded(CONTAINER_DIFFUSE_PNG);