An open source, first-person, web and desktop targeted 3D game engine written in Typescript.
The implimentations in the mathematical libraries of this repo are my TypeScript translations of Eric Lengyel's examples in volume 1 of his Foundations of Game Engine Development series.
More information on the book series is here: http://foundationsofgameenginedev.com/
Development began on 1st Jan 2018.
The goal for having a usable protoype is Jun 2018.
The team currently consist of one person: https://github.com/madvlad/
Everything is free to use under the conditions of the MIT license attached to this repo.