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Irrelevant vertex group preselected after mesh creation #186

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joepal1976 opened this issue May 17, 2024 · 2 comments
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Irrelevant vertex group preselected after mesh creation #186

joepal1976 opened this issue May 17, 2024 · 2 comments
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@joepal1976
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After creating a new human, the genitals vertex group is preselected in edit mode. This is due to it being the last group created. This may cause trouble when, for example, texture painting.

A better situation would be that this could be set. There should be a drop-down in the settings where the a group to be selected at creation could be specified, defaulting to none. If set to none, no vertices should be selected.

This is based on a report in #185

@joepal1976 joepal1976 added the bug Something isn't working label May 17, 2024
@joepal1976 joepal1976 self-assigned this May 17, 2024
@joepal1976 joepal1976 added this to the 2.0 beta 1 milestone May 17, 2024
@joepal1976
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There is now a text box in human from presets and human from scratch for specifying which group should be selected after the human has been created:

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@joepal1976
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Closing as fixed

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