routine
encapsulates and provides some easy-to-use, non-competitive, high-performance goroutine
context access interfaces, which can help you access coroutine context information more gracefully.
From the very beginning of its design, the Golang
language has spared no effort to shield the concept of coroutine context from developers, including the acquisition of coroutine goid
, the state of coroutine within the process, and the storage of coroutine context.
If you have used other languages such as C++
, Java
and so on, then you must be familiar with ThreadLocal
, but after starting to use Golang
, you will be deeply confused and distressed by the lack of convenient functions like ThreadLocal
.
Of course, you can choose to use Context
, which carries all the context information, appears in the first input parameter of all functions, and then shuttles around your system.
And the core goal of routine
is to open up another way: Introduce goroutine local storage
to the Golang
world.
This chapter briefly introduces how to install and use the routine
library.
go get github.com/timandy/routine
The following code simply demonstrates the use of routine.Goid()
:
package main
import (
"fmt"
"github.com/timandy/routine"
"time"
)
func main() {
goid := routine.Goid()
fmt.Printf("cur goid: %v\n", goid)
go func() {
goid := routine.Goid()
fmt.Printf("sub goid: %v\n", goid)
}()
// Wait for the sub-coroutine to finish executing.
time.Sleep(time.Second)
}
In this example, the main
function starts a new coroutine, so Goid()
returns the main coroutine 1
and the child coroutine 6
:
cur goid: 1
sub goid: 6
The following code briefly demonstrates ThreadLocal
's creation, setting, getting, spreading across coroutines, etc.:
package main
import (
"fmt"
"github.com/timandy/routine"
"time"
)
var threadLocal = routine.NewThreadLocal()
var inheritableThreadLocal = routine.NewInheritableThreadLocal()
func main() {
threadLocal.Set("hello world")
inheritableThreadLocal.Set("Hello world2")
fmt.Println("threadLocal:", threadLocal.Get())
fmt.Println("inheritableThreadLocal:", inheritableThreadLocal.Get())
// The child coroutine cannot read the previously assigned "hello world".
go func() {
fmt.Println("threadLocal in goroutine:", threadLocal.Get())
fmt.Println("inheritableThreadLocal in goroutine:", inheritableThreadLocal.Get())
}()
// However, a new sub-coroutine can be started via the Go/GoWait/GoWaitResul function, and all inheritable variables of the current coroutine can be passed automatically.
routine.Go(func() {
fmt.Println("threadLocal in goroutine by Go:", threadLocal.Get())
fmt.Println("inheritableThreadLocal in goroutine by Go:", inheritableThreadLocal.Get())
})
// Wait for the sub-coroutine to finish executing.
time.Sleep(time.Second)
}
The execution result is:
threadLocal: hello world
inheritableThreadLocal: Hello world2
threadLocal in goroutine: <nil>
inheritableThreadLocal in goroutine: <nil>
threadLocal in goroutine by Go: <nil>
inheritableThreadLocal in goroutine by Go: Hello world2
This chapter introduces in detail all the interfaces encapsulated by the routine
library, as well as their core functions and implementation methods.
Get the goid
of the current goroutine
.
Under normal circumstances, Goid()
first tries to obtain it directly through go_tls
. This operation has extremely high performance and the time-consuming is usually only one-fifth of rand.Int()
.
If an error such as version incompatibility occurs, Goid()
will try to downgrade, that is, parse it from the runtime.Stack
information. At this time, the performance will drop sharply by about a thousand times, but it can ensure that the function is normally available.
Creates a new ThreadLocal
instance with a stored default value of nil
.
Creates a new ThreadLocal
instance with default values stored by calling supplier()
.
Creates a new ThreadLocal
instance with a stored default value of nil
. When a new coroutine is started via Go()
, GoWait()
or GoWaitResult()
, the value of the current coroutine is copied to the new coroutine.
Creates a new ThreadLocal
instance with stored default values generated by calling supplier()
. When a new coroutine is started via Go()
, GoWait()
or GoWaitResult()
, the value of the current coroutine is copied to the new coroutine.
Start a new coroutine and automatically copy all contextual inheritableThreadLocals
data of the current coroutine to the new coroutine. Any panic
while the child coroutine is executing will be caught and the stack automatically printed.
Start a new coroutine and automatically copy all contextual inheritableThreadLocals
data of the current coroutine to the new coroutine. You can wait for the sub-coroutine to finish executing through the Feature.Get()
method that returns a value. Any panic
while the child coroutine is executing will be caught and thrown again when Feature.Get()
is called.
Start a new coroutine and automatically copy all contextual inheritableThreadLocals
data of the current coroutine to the new coroutine. You can wait for the sub-coroutine to finish executing and get the return value through the Feature.Get()
method of the return value. Any panic
while the child coroutine is executing will be caught and thrown again when Feature.Get()
is called.
routine
allocates a thread
structure for each coroutine, which stores context variable information related to the coroutine.
A pointer to this structure is stored on the g.labels
field of the coroutine structure.
When the coroutine finishes executing and exits, g.labels
will be set to nil
, no longer referencing the thread
structure.
The thread
structure will be collected at the next GC
.
If the data stored in thread
is not additionally referenced, these data will be collected together.
routine
is forked from go-eden/routine, thanks to the original author for his contribution!
routine
is released under the Apache License 2.0.
Copyright 2021-2022 TimAndy
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.