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sparsematrix.h
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sparsematrix.h
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#ifndef I3D_LINE3D_PP_SPARSEMATRIX_H_
#define I3D_LINE3D_PP_SPARSEMATRIX_H_
/*
* Line3D++ - Line-based Multi View Stereo
* Copyright (C) 2015 Manuel Hofer
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
// check for CUDA
#include "configLIBS.h"
#ifdef L3DPP_CUDA
// internal
#include "clustering.h"
#include "dataArray.h"
/**
* Line3D++ - Sparsematrix
* ====================
* Sparse GPU matrix.
* ====================
* Author: M.Hofer, 2015
*/
namespace L3DPP
{
class SparseMatrix
{
public:
SparseMatrix(std::list<L3DPP::CLEdge>& entries, const unsigned int num_rows_cols,
const float normalization_factor=1.0f,
const bool sort_by_row=false, const bool already_sorted=false);
SparseMatrix(SparseMatrix* M, const bool change_sorting=false);
~SparseMatrix();
// check element sorting
bool isRowSorted(){
return row_sorted_;
}
bool isColSorted(){
return !row_sorted_;
}
// data access
unsigned int num_rows_cols(){
return num_rows_cols_;
}
unsigned int num_entries(){
return num_entries_;
}
// CPU/GPU data
L3DPP::DataArray<float4>* entries(){
return entries_;
}
L3DPP::DataArray<int>* start_indices(){
return start_indices_;
}
// download entries to CPU
void download(){
entries_->download();
}
private:
// CPU/GPU data
L3DPP::DataArray<float4>* entries_;
L3DPP::DataArray<int>* start_indices_;
bool row_sorted_;
unsigned int num_rows_cols_;
unsigned int num_entries_;
};
}
#endif //L3DPP_CUDA
#endif //I3D_LINE3D_PP_SPARSEMATRIX_H_