Adjust queryRenderedSymbols with tile perspective approximation #4792
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This is a back-port from mapbox/mapbox-gl-native#9009. Although
queryRenderedSymbols
won't match collision boxes exactly (because they're partially calculated in the GPU), this change gets the results ofqueryRenderedSymbols
closer to what's shown on the screen by using the tile-based approximation of the pitch-scaling ratio.To get an idea for what this changes, look at the
actual.png
generated forquery/symbol-features-in/pitched-screen
. Before the change, the top symbol wouldn't be included in the results (even though you can see the rendered collision box overlaps with the query geometry).@ansis