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This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
The circle bucket currently drops all points that are not strictly within the tile boundaries. This works for continuous rendering, but not in still mode. In still mode it should add all points, not just the ones strictly in the tile boundaries.
The text was updated successfully, but these errors were encountered:
The circle bucket currently drops all points that are not strictly within the tile boundaries. This works for continuous rendering, but not in still mode. In still mode it should add all points, not just the ones strictly in the tile boundaries.
The text was updated successfully, but these errors were encountered: