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How does this differ from delatin? #15

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indus opened this issue Sep 29, 2020 · 3 comments
Open

How does this differ from delatin? #15

indus opened this issue Sep 29, 2020 · 3 comments
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documentation Improvements or additions to documentation

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@indus
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indus commented Sep 29, 2020

@mourner Could you please compare martini to delatin?

I need tins in Unity and may port one of the two to C#. I don't need a fast client-side generation just preparing a set of static mesh-tiles.

@mourner
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mourner commented Sep 29, 2020

Good point, definitely need to add a section to the readme. In short, you should go with Delatin.

Martini:

  • Only works on square 2^n+1 x 2^n+1 grids.
  • Generates a hierarchy of meshes (pick arbitrary detail after a single run)
  • Optimized for meshing speed rather than quality.

Delatin:

  • Works on arbitrary raster grids.
  • Generates a single mesh for a particular detail.
  • Optimized for quality (as little triangles as possible for a given error).

@mourner mourner added the documentation Improvements or additions to documentation label Sep 29, 2020
@indus
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indus commented Sep 29, 2020

Thanks - that clarified a lot.

@indus indus closed this as completed Sep 29, 2020
@mourner
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mourner commented Sep 29, 2020

🙇‍♂️ Keeping the issue open until I address it in the project's readme.

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