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@mourner Could you please compare martini to delatin?
I need tins in Unity and may port one of the two to C#. I don't need a fast client-side generation just preparing a set of static mesh-tiles.
The text was updated successfully, but these errors were encountered:
Good point, definitely need to add a section to the readme. In short, you should go with Delatin.
Martini:
Delatin:
Sorry, something went wrong.
Thanks - that clarified a lot.
🙇♂️ Keeping the issue open until I address it in the project's readme.
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@mourner Could you please compare martini to delatin?
I need tins in Unity and may port one of the two to C#. I don't need a fast client-side generation just preparing a set of static mesh-tiles.
The text was updated successfully, but these errors were encountered: