Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

meta-autoset: #1117

Open
ronc617 opened this issue Mar 5, 2018 · 3 comments
Open

meta-autoset: #1117

ronc617 opened this issue Mar 5, 2018 · 3 comments

Comments

@ronc617
Copy link

ronc617 commented Mar 5, 2018

if the meta-autoset: is set to TRUE
the plugin works
if the meta-autoset: is set to false it will not regster that the field was placed

when a player crafts Diamond BLock it autosets the meta instead of leaving it as a diamond block
untill the field is placed

@frizzbee30
Copy link

We had related issues to this some time ago, we don't use the meta autoset, but the dev was aware. Our fields work fine without it enabled via config. I have to be honest, it was so long ago i can't remember the issue/resolution

@frizzbee30
Copy link

Hi, unless the meta-autoset: is set to true, placing the blocks in survival mode fails to generate a field?

Thanks

@marcelo-mason
Owner
marcelo-mason commented on May 29, 2016
You got 3 options:

Enable meta-autoset and have players mine the blocks as meta'd pstones
Disable meta-autoset and create the meta'd blocks via shops or other means and give them out to players. The plus side being they will still be able to mine the regular block as normal.
Remove the meta flags altogether to have them behave like default.
@frizzbee30

frizzbee30 commented on May 29, 2016
Hi, I didn't realise the meta flags could be removed (I'm presuming just remove them from the config), that's great.

Basically the issue is that if they have meta flags when placed and broken by players in GM 1 they bypass all creative control plugins and drop the block. While they can't pick it up in creative mode, switching to survival allows them to obtain a 'free' precious stone, plus any other players they wish to abuse it for.

@frizzbee30

frizzbee30 commented on May 29, 2016
That seems to have done the trick :) wish I'd realised that a while ago, would have saved a lot of testing.. Thanks for the quick feedback, and the continued updates to a great plugin! :D

@ronc617
Copy link
Author

ronc617 commented Mar 7, 2018 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants