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Some UI improvement ideas for 0.66 #1498
Replies: 2 comments
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Also, auto crop moved to "frame" so that I cannot auto crop for the whole roll. Even I pressed "Crop all frames", from the preview I can see all of them were croped but when I press"analyse roll", it said only the frame but not roll... very confused. I also noticed that you removed "OpenICE", I was very worry at the beginning because when using "NegPy" method, the result is not as good as OpenICE in my case. some white spots / bright spots will also repaired. Also, as you removed the OpenICE but my roll is actually using OpenICE, I haven't check with the result, hope it would be still good for my rolls. |
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I’m not getting along very well with the new program interface (0.66). I found the interface in version 0.65 to be pretty much ideal; it felt simpler in its structure and somewhat easier to navigate. |
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Tested version 0.66 and i like new changes and lighter gray UI look.
But here are some notes and ideas.
Red accent color looks on tabs looks strange because red usually used as warning color. Why don't use lighter gray instead same as in older version? Guess, i am understand that you try to fit "corporate" NegPy Red color somewhere, but that light red accent on tabs looks not too pretty.
< > arrows on comboboxes feels strange because items in the list located vertically, but arrows located horizontally and this require additional brain processing every time you press them. Also comboboxes with horizontal arrows feels less recognizable. So why don't use commonly used up/down arrows? Vertical arrows is faster to click because they are placed very close and you don't need to move mouse between them.
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