This is a clone project of the popular word guessing game in the Tatar language.
Clone the repository and perform the following command line actions:
$> cd react-wordle
$> npm install
$> npm run start
$> docker build -t tatardle:dev -f docker/Dockerfile .
$> docker run -d -p 3000:3000 --name tatardle-dev tatardle:dev
Open http://localhost:3000 in browser.
$> docker build --target=prod -t tatardle:prod -f docker/Dockerfile .
$> docker run -d -p 80:8080 --name tatardle-prod tatardle:prod
Open http://localhost in browser.
- Arwordle: Arabic
- Boludle: Argentinian
- Gerdle: Cornish (Kernowek)
- Jwordle: Japanese
- Katadel: Jawi (Malay Arabic script)
- Keclap: Sundanese
- Kelmaly: Arabic
- Kerdle: Cornish/Kernewek (Standard Written Form)
- Latindictionary.io: Latin
- Lexoula: Ελληνικά (Greek)
- Malay: Bahasa Malaysia
- Mondle: Mongolian
- Parolette: Italian
- Parolle.it: Italian
- Pashtoodle: Pashto
- Persian: Persian (Farsi)
- Pinyin: Pinyin (romanization system for Mandarin Chinese)
- Rudle: Russian
- Sindhal: Sindhi
- Szózat: Hungarian
- So'zzana: O'zbek (Lotin)
- Tàu Tâi-gí (Taigi Wordle): Taigi (Taiwanese)
- Telugu: Telugu (South Indian Language)
- Tlembung: Javanese
- Tugma: Hiligaynon (spoken in the Philippines)
- Ukrainian: Ukrainian
- Urdle: Urdu
- Vārdulis: Latvian
- Word-leh!: Singlish
- Wordlar: Uzbek
- Wordle (BOS): Bosnian
- Wordle (Spanish): Spanish/Espanol
- Wordle-RO: Romanian
- Wortel: Afrikaans
- Wörtchen: German
- SGWordle: Swiss German
- kelma.mt: Maltese
- Слівце: Ukrainian
- ਪੰਜਾਬੀ: Punjabi
- சொல்லாடல் Soladle: Tamil
- 字知之明: Traditional Chinese
- 꼬들 - 한국어: Korean
- 한글 풀어쓰기 5자: Korean
- ไทย: Thai
- ಕನ್ನಡ: Kannada
- 'en si lì'ur: Na'vi, the constructed language from James Cameron's AVATAR (2009)
- Airportle: Airport Codes
- Anidal: Animals
- Birdle - Emojis: Bird emojis
- Birdle: Birds
- Buildly: Construction themed
- Chipotle: Chipotle (food, items, etc.) themed
- Crosswordle: Crossword mashup
- Dundle: The Office
- FFXIVrdle: Final Fantasy XIV
- Harry Potter: Harry Potter
- JoJodle: JoJo’s Bizarre Adventure
- Mahjong Handle: Mahjong Hands
- Filmle: Movie titles
- Fletcherdle: American singer-songwriter FLETCHER
- Lyricle: Lyrics
- Marvle: Superhero (Marvel and DC) themed
- Movie Wordle: Bollywood
- Murdle: Spooky hangman mashup
- Pawnle: Parks and Recreation
- Poker Handle: Poker
- Poker Handle 2: Poker
- Quettale: Quenya, Elven language in LOTR
- Radiole: Radio-themed (for World Radio Day)
- RareWordle: Word guessing with multiple simultaneous solutions of varying "values", all created from the same letters. The goal is to find the most obscure solution. It is inspired by the TV game show Pointless.
- Reverdle: Wordle but in reverse, that is one has to make as many guesses possible which do not have any green letter (i.e. a letter in the correct location compared to the hidden solution).
- Squirdle: Pokeman
- Tacticle: Chess puzzles
- Taylordle: Taylor Swift
- Trekle: Star Trek
- Weedel: Video game characters
- Wordle.cl: Chilean modisms, cities, places
- Wrdl: Words that are 5 letters long after getting rid of their vowels
- WROUD: W R O U D is a simple word game that challenges people to find a six-letter word in 3 guesses from a cloud of letters. https://www.wroud.net/ A spinoff of Wordle but quite different and may be more fun!. WROUD = Word + Cloud
- 香港麻雀 糊 dle: Mahjong hands under Hong Kong rules
- AI-powered: Includes an AI component
- Colordle: Guess the hexadecimal color code of the background
- Genel: Gene symbols
- Jazle: Javascript
- Mathler: Find the solution that equals X
- Morsel: Morse
- Numble: Maths
- Opsle: Ops
- Passwordle: Passwords
- Perfdle: Performance Testers and Engineers, DevOps, and Observability
- Primel: Prime numbers
- Qwordle: Quantum version of Wordle (uses entangled word-pairs)
- Quantle: Another quantum variant where guesses are quantum equations
- Rundle: Like wordle, but only last three guesses are considered.
- Stockle: Guess the stock or ETF
- Syscordle: SYSCALL
- TwoKinds: There's only two kinds of people in this World.
- UNLOCOdle: UNLOCODEs
- Visionle: Guess the label of randomly chosen image from ImageNet/ImageNet-Sketch dataset (Machine learning)
- 0xdle: Hexadecimal
Want to add one to the list? Just make a pull request or let us know via a comment here
The default configuration is for solutions and guesses of length five, but it is flexible enough to handle other lengths, even variable lengths each day.
To configure for a different constant length:
- Update the
WORDS
array in src/constants/wordlist.ts to only include words of the new length. - Update the
VALID_GUESSES
array in src/constants/validGuesses.ts to only include words of the new length.
To configure for variable lengths:
- Update the
WORDS
array in src/constants/wordlist.ts to include words of any of the variable lengths desired. - Update the
VALID_GUESSES
array in src/constants/validGuesses.ts to include words of any of the variable lengths desired.
Note that guesses are validated against both the length of the solution, and presence in VALID_GUESSES.
- In .env:
- Update the title and the description
- Set the
REACT_APP_LOCALE_STRING
to your locale
- In public/index.html:
- Update the "You need to enable JavaScript" message
- Update the language attribute in the HTML tag
- If the language is written right-to-left, add
dir="rtl"
to the HTML tag
- Update the name and short name in public/manifest.json
- Update the strings in src/constants/strings.ts
- Add all of the five letter words in the language to src/constants/validGuesses.ts, replacing the English words
- Add a list of goal words in the language to src/constants/wordlist.ts, replacing the English words
- Update the "Settings" modal in src/components/modals/SettingsModal.tsx
- Update the "Info" modal in src/components/modals/InfoModal.tsx
- If the language has letters that are not present in English update the keyboard in src/components/keyboard/Keyboard.tsx
- If the language is written right-to-left, prepend
\u202E
(the unicode right-to-left override character) to the return statement of the inner function ingenerateEmojiGrid
in src/lib/share.ts
This repository includes support for Google Analytics or Plausible Analytics, but, by default, this is disabled.
To enable Google Analytics:
- Create a Google Analytics 4 property and obtain the measurement ID (of the format
G-XXXXXXXXXX
) - In .env, add
REACT_APP_GOOGLE_MEASUREMENT_ID=G-XXXXXXXXXX
Keep in mind that your region might have legislation about obtaining a user's consent before enabling trackers. This is up to downstream repos to implement.
To enable Plausible Analytics:
- Create a new website with Plausible Analytics with a given domain, e.g.
example.app
- In .env, add
REACT_APP_PLAUSIBLE_DOMAIN=example.app