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-------------------------------- Box2D (v2.3.0) for Marmalade SDK - Box2D is (C) Erin Catto - http://www.box2d.org - This archive was created by forum member 'blitter' - Updated for Marmalade 7 and Box2D 2.3.0 by forum member 'olilanz' ---------------------------------------------------- box2d.mkb - use to create your libraries (.lib / .a) (use only one .mkf *) box2d.mkf - sub project box2d_library.mkf - static library version of the sub project (most people will use this) *DO NOT USE A "STRICT" BUILD ------------------------------------------- svn: http://box2d.googlecode.com/svn/tags/v2.3.0 Changes made to Box2D code: Collision/b2TimeOfImpact.cpp, line 327: + fcn.m_localPoint = b2Vec2(0.0f, 0.0f); Dynamics/Contacts/b2ContactSolver.cpp, line 700: + psm.point = b2Vec2(0.0f, 0.0f); + psm.normal = b2Vec2(0.0f, 0.0f); + psm.separation = 0.0f; Dynamics/Contacts/b2ContactSolver.cpp, line 794: + psm.point = b2Vec2(0.0f, 0.0f); + psm.normal = b2Vec2(0.0f, 0.0f); + psm.separation = 0.0f;
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