Notice: Much of this component, with exception of the UIFont and UIFontDescriptor APIs, will soon be deprecated. Please consider using the schemes/Typography component and the Material Theming APIs instead.
The Typography component provides methods for displaying text using the type sizes and opacities from the Material Design specifications.
To add this component to your Xcode project using CocoaPods, add the following to your Podfile
:
pod 'MaterialComponents/Typography'
Then, run the following command:
pod install
Before using Typography, you'll need to import it:
import MaterialComponents.MaterialTypography
#import "MaterialTypography.h"
Select a font most appropriate to its usage and set it as your label's font. All fonts are returned from class methods beginning with the font's Material Design type style and ending with 'Font'. Material Typography should be used consistently throughout the entire UI.
Each font has a respective opacity (alpha) value returned by class methods beginning with the font's Material Design type style and ending with 'FontOpacity'. These CGFloats should be set on the label's alpha property. If animating alpha, it should be the maximum value reached.
MDCTypography
provides a UIFont
font and a CGFloat
opacity for each of the standard type
settings in the Material Design specifications.
Material Design Type | MDCTypography Font | MDCTypography Opacity |
---|---|---|
Display 4 | display4Font | display4FontOpacity |
Display 3 | display3Font | display3FontOpacity |
Display 2 | display2Font | display2FontOpacity |
Display 1 | display1Font | display1FontOpacity |
Headline | headlineFont | headlineFontOpacity |
Subheading | subheadFont | subheadFontOpacity |
Body 2 | body2Font | body2FontOpacity |
Body 1 | body1Font | body1FontOpacity |
Caption | captionFont | captionFontOpacity |
Button | buttonFont | buttonFontOpacity |
let label = UILabel()
label.text = "This is a title"
label.font = MDCTypography.titleFont()
label.alpha = MDCTypography.titleFontOpacity()
// If using autolayout, the following line is unnecessary as long
// as all constraints are valid.
label.sizeToFit()
self.view.addSubview(label)
UILabel *label = [[UILabel alloc] init];
label.text = @"This is a title";
label.font = [MDCTypography titleFont];
label.alpha = [MDCTypography titleFontOpacity];
// If using autolayout, the following line is unnecessary as long
// as all constraints are valid.
[label sizeToFit];
[self.view addSubview:label];
let label = UILabel()
label.text = "Display 1"
label.font = MDCTypography.display1Font()
label.alpha = MDCTypography.display1FontOpacity()
// If using autolayout, the following line is unnecessary as long
// as all constraints are valid.
label.sizeToFit()
self.view.addSubview(label)
UILabel *label = [[UILabel alloc] init];
label.text = @"Display 1";
label.font = [MDCTypography display1Font];
label.alpha = [MDCTypography display1FontOpacity];
// If using autolayout, the following line is unnecessary as long
// as all constraints are valid.
[label sizeToFit];
[self.view addSubview:label];
label.font = MDCTypography.captionFont()
label.alpha = MDCTypography.captionFontOpacity()
// If using autolayout, the following line is unnecessary as long
// as all constraints are valid.
label.sizeToFit()
self.label.font = [MDCTypography captionFont];
self.label.alpha = [MDCTypography captionFontOpacity];
// If using autolayout, the following line is unnecessary as long
// as all constraints are valid.
[self.label sizeToFit];
Material Components for iOS allows you to set your own font for all of the components. Use the class
method setFontLoader:
on MDCTypography to specify a loader that conforms to the
MDCTypographyFontLoading
protocol.
If you want to use the system font use MDCSystemFontLoader
which already conforms to the
MDCTypographyFontLoading
protocol. It is used if no font loader is set.
class CustomFontLoader: NSObject, MDCTypographyFontLoading {
func regularFont(ofSize fontSize: CGFloat) -> UIFont {
// Consider using MDFFontDiskLoader to register your font.
return UIFont.init(name: "yourCustomRegularFont", size: fontSize)!
}
func mediumFont(ofSize fontSize: CGFloat) -> UIFont {
// Consider using MDFFontDiskLoader to register your font.
return UIFont.init(name: "yourCustomMediumFont", size: fontSize)!
}
func lightFont(ofSize fontSize: CGFloat) -> UIFont {
// Consider using MDFFontDiskLoader to register your font.
return UIFont.init(name: "yourCustomLightFont", size: fontSize)!
}
}
...
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Before any UI is called
MDCTypography.setFontLoader(CustomFontLoader())
}
@interface CustomFontLoader : NSObject <MDCTypographyFontLoading>
@end
@implementation CustomFontLoader
- (UIFont *)regularFontOfSize:(CGFloat)fontSize {
// Consider using MDFFontDiskLoader to register your font.
return [UIFont fontWithName:@"yourCustomRegularFont" size:fontSize];
}
- (UIFont *)mediumFontOfSize:(CGFloat)fontSize {
// Consider using MDFFontDiskLoader to register your font.
return [UIFont fontWithName:@"yourCustomMediumFont" size:fontSize];
}
- (UIFont *)lightFontOfSize:(CGFloat)fontSize {
// Consider using MDFFontDiskLoader to register your font.
return [UIFont fontWithName:@"yourCustomLightFont" size:fontSize];
}
@end
...
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Before any UI is called
[MDCTypography setFontLoader:[[CustomFontLoader alloc] init]];
}
Material Components for iOS supports the iOS Dynamic Type feature on all Material-supported iOS versions.
Typography library provides APIs that allow users to support Dynamic Type feature in Material Components.
To support Dynamic Type in your component, you need to set up text styles represented by MDCFontTextStyle
on text, such as MDCFontTextStyleBody1
or MDCFontTextStyleTitle
. These text styles describe how text size should be adjusted when Dynamic Type setting changes. Next, enable mdc_adjustsFontForContentSizeCategory
on components that have Dynamic Type support. This setting tells the component to adjust the text size based on user setting.
Users configure text styles in source code. First, you call the scalerForMaterialTextStyle:
method. This method returns an MDCFontScalar
object for a given MDCFontTextStyle
. Next, use the MDCFontScalar
object to scale a UIFont
by calling scaledFontWithFont:
method. This method scales the font based on Dynamic Type setting provided by the user. This method also supports both system fonts and custom fonts.
UIFont *customFont = [UIFont fontWithName:@"CustomFontName" size:18.0];
MDCFontScaler *fontScaler = [MDCFontScaler scalerForMaterialTextStyle:MDCTextStyleBody1];
UIFont *customScalableFont = [fontScaler scaledFontWithFont:customFont];
label.font = customScalingFont;
let customFont = UIFont(name: "CustomFontName", size: 18.0)!
let fontScaler = MDCFontScaler(forMaterialTextStyle:.body1);
let customScalableFont = fontScaler.scaledFont(with:customFont);
label.font = customScalingFont;
The text control doesn't adjust the font size automatically when the user adjust Dynamic Type setting. To detech such adjustments, you can listen to UIContentSizeCategoryDidChangeNotification
and update the font by calling mdc_scaledFontForCurrentSizeCategory
method when the notification arrives.
In your source code, set mdc_adjustsFontForContentSizeCategory
to YES
on components that have Dynamic Type support. When the user makes Dynamic Type changes in Settings, components will respond automatically.
If adjustsFontForContentSizeCategoryWhenScaledFontIsUnavailable
is set to YES
, the font size will adjust even if a scalable font has not been provided for a given UIFont property on this component. It needs to be set before mdc_adjustsFontForContentSizeCategory
is configured to let the component know whether the fallback behavior should be applied.