A godot module to support MessagePack serialization protocol
NOTE: Just in developing.
- Clone/Copy the repository to
godot/modules
directory, then compile godot. - The
MessagePack
class will add to godot. You can useMessagePack.encode(variant)
to encode a godot variant toMessagePack
byte array, or useMessagePack.decode(msg_buf)
decode the MessagePack byte array to a variant. - There is a simple
MessagePackRPC
class added to godot. You can use it to communicate with other peers which use messagepack rpc too. There is a simple example MessagePack example.
Simple API document included.