A project to send Super Mario Advance 4 e-Reader cards from one Game Boy Advance running 4-e to another running the game, using homebrew and decoded .bin versions of those cards instead of printed cards an an actual e-Reader.
It has been tested to successfully and reliably send demo, power-up, and level cards between mGBA multiplayer windows as well as real Game Boys Advance and Analogue Pockets.
I've written more about 4-e on my blog.
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Build the 4-e.gba ROM or download it from releases.
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Using gbfs-web, attach the e-Card .bin files you wish to use to 4-e.gba, and save a new ROM.
- You can also use the standard tools from GBFS to create a GBFS file, then concatenate it to 4-e.gba. (These tools are also included in the "gba-tools" package in devkitARM.)
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Link two Game Boy Advance systems with a link cable. The game must be player 1, and 4-e must be player 2.
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On the first system, run Super Mario Advance 4.
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On the second system, run your custom 4-e ROM.
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Pick the e-Card you wish you send from the list. If your GBFS file only had one e-Card in it, it will be selected automatically. From this point on, you can cancel and reset by pressing B.
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On the first system, start the e-Reader communication process. 4-e will connect to the game automatically and try to send your card.
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When the game has finished, press any button on 4-e to reset so you can send another card if you wish.
Check that your link cable is connected firmly and correctly.
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If you're using the official Nintendo link cable, it must be connected with the purple end to the game and the gray end to 4-e.
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If you're using the Analogue Pocket link cable, it must be switched to GBA mode, not GB/C mode.
4-e wouldn't exist without:
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GBATEK (specifically the section on GBA Communication Ports)