By Matt Overby
http://www.mattoverby.net
mclscene is a collection of header-only utility classes prototyping my graphics projects (e.g., simulation, ray tracing).
- Eigen3
- GLFW/GLEW for rendering
When using GLEW, the define "MCL_USE_GLEW" must be set.
- Test on other platforms
- More mesh IO types
- Support for texture wrapping
- Better rendering
- MatrixX3 for verts