Update to voxel-texture v0.5.0 which uses texture atlases. Bump v0.17.0. #69
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Updates to support voxel-texture v0.5.0 which now loads everything onto a texture atlas and sets UV mappings.
Increases performance roughly by 10 fold. voxel-texture has just about been re-written and is not backwards compatible so I've bumped voxel engine a minor version.
Previously this scene with
chunkDistance: 6
never would run above7fps
on my macbook but now runs around30fps
:D