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Acceptable image sizes seems unreasonable, because every kind of image size can do pan, pinch.
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http://gamedev.stackexchange.com/questions/26187/why-are-textures-always-square-powers-of-two-what-if-they-arent
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This thread should be the place for all discussion about non-power of 2 image sizes
Equirectangular images by definition are 2:1 ratio, we still enforce this correct?
should this library adopt a resize function for non POT images? And what are best practices?
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Acceptable image sizes seems unreasonable, because every kind of image size can do pan, pinch.
The text was updated successfully, but these errors were encountered: