-
-
Notifications
You must be signed in to change notification settings - Fork 861
/
Changelog.txt
3620 lines (3177 loc) · 218 KB
/
Changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
Version 2.1.144
Fixed a NPE that would happen involving taming in combat processing
Updated hu_HU locale (thanks andris155)
mmodebug mode now prints some information when fuel efficiency is applied to a furnace
Version 2.1.143
mcMMO now tracks super ability boosted items through persistent metadata
mcMMO no longer relies on lore to tell if an item has been modified by a super ability
Slight buff to Rupture (1 more tick duration across all ranks)
Lore no longer gets added to items being buffed by mcMMO
NOTES:
The item tracking is persistent for MC versions 1.13-1.16.2 (and beyond). However the code handling the persistence for 1.13.2 differs from the other versions. It shouldn't result in any problems.
Any items that currently have the old "mcMMO Ability Tool" lore on them will have that lore stripped off them and will have any dig speed enchants removed. This should only affect glitched items that never properly got their buffs removed.
Version 2.1.142
Iron Arm Style renamed to Steel Arm Style
Steel Arm Style now scales over 20 ranks instead of 5
Added 'mcmmo.ability.unarmed.steelarmstyle' permission node
Removed 'mcmmo.ability.unarmed.ironarmstyle' permission node
Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Name'
Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Description'
Updated locale entry 'Unarmed.Ability.Bonus.0'
Version 2.1.141
Added some missing values for 1.16.2 compatibility modes
Version 2.1.140
Fixed a few potential issues with scoreboards
Updated polish locale
NOTES:
Scoreboards code in mcMMO is pretty messy and poorly designed, I am going to rewrite it in a future update. The fixes applied in this patch should solve some problems some users were having for now.
Version 2.1.139
Code used to fetch UUIDs was reworked to avoid a scenario where it failed (thanks t00thpick1)
Added 'Netherite_Gold_Ore' to Smelting XP tables (thanks Quavelen)
Added 'Gilded_Blackstone' and 'Nether_Gold_Ore' to code used to determine what can activate Super Breaker in certain situations (thanks Quavelen)
MMOinfo for Roll was corrected (thanks emanondev)
Version 2.1.138
Fixed a bug where Netherite weapons/tools/armor weren't applying correct values in some skill calculations
Version 2.1.137
Added some code to avoid NPE errors when checking armor on entities
Version 2.1.136
Furnace ownership is no longer lost when the furnace stops doing a job
Furnaces remember owners between restarts (requires MC 1.14 or higher)
NOTES:
I'm making use of a Spigot API for persistent data for versions of MC 1.14 and above, for versions below the data will be temporary as it has been up until this point.
In the future I'll wire up NMS to make use of NBT and all versions will have persistent data support.
Version 2.1.135
Furnaces no longer simulate block break checks when assigning ownership as it caused some unwanted plugin conflicts
Fixed an issue where Fishing would break if exploit protection was turned off for Fishing (Thanks Ineusia)
Fixed Super abilities not being translated on scoreboards (Thanks Ineusia)
Added option in advanced.yml to squelch ability activation messages being sent to other players via action bar (Thanks Ineusia)
Version 2.1.134
Furnaces now change ownership to the last player who clicks in their inventory and is legally allowed to break the furnace
Smelting now has a Bonus Drops section in config.yml
Smelting now only doubles smelting results for items which have bonus drop entries in config.yml
Smelting XP can now be gained offline, but all other benefits from Smelting don't happen unless you're online
Fix brewing stand not consuming items (thanks Durburz)
Changed the UUID updater task to not catastrophically fail when requests failed
Fixed a bug where players could set each other on fire when partied or when PVP was disabled
Fixed a NPE that could happen with thrown potions
Fixed a potential NPE when damaging player armor with Axes
Fixed a potential NPE when damaging a player with Blast Mining
Fixed a potential NPE when checking tools related to Super Abilities
Fixed a potential NPE when checking the Chimaera Wing
Fixed a potential NPE when creating party member lists
Fixed a potential NPE when fishing
Fixed a potential NPE when players right click blocks
Fixed a locale mistake in locale hu_HU
Fixed a locale mistake in locale ru
Minor code cleanup
NOTES:
It used to be that Furnaces would assign an owner and that would be their owner until the server shutdown, now owners will change based on who last had their hands on the furnace.
You won't become the owner if you are not allowed to view the inventory of a furnace, or break the furnace, or interact with the contents of the furnace
Version 2.1.133
A fix for an 'array out of bounds' error related to players clicking outside the inventory windows has been fixed
French locale has been updated (thanks Elikill58)
Another fix has been deployed to prevent mobs from having hearts in player death messages (thanks FrankHeijden)
Players no longer ready their tool if they don't have access to the skill (thanks Draycia)
Unused NMS compatibility layers have been disabled for now (expect them to be used in the future for 1.12/1.8 support stuff)
Version 2.1.132
A fix is in place to prevent an exploit from working that is due to a yet to be patched Spigot server software bug
Fixed a NPE that could happen when players swapped items from their hotbar
NOTE: The exploit was not described on purpose, please update.
I reported the bug to Spigot, so hopefully it will be patched in the near future.
Version 2.1.131
New permission node 'mcmmo.ability.repair.netheriterepair' which is included in the mcmmo.defaults permission package
New permission node 'mcmmo.ability.salvage.netheritesalvage' which is included in the mcmmo.defaults permission package
Changed Salvage maximum quantity values to 4 for all Netherite armor
mcMMO will set the default salvage quantities for netherite armor to 4 once and then never again (see notes)
Added Basalt to Bonus Drops for Mining in config.yml (see notes)
Added Polished Basalt to Bonus Drops for Mining in config.yml (see notes)
Added Blackstone to Bonus Drops for Mining in config.yml (see notes)
Added Chain to Bonus Drops for Mining in config.yml (see notes)
Added Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Red Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Cracked Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Chiseled Nether Bricks to Bonus Drops for Mining in config.yml (see notes)
Added Crying Obsidian to Bonus Drops for Mining in config.yml (see notes)
Added Gilded Blackstone to Bonus Drops for Mining in config.yml (see notes)
Added Warped Roots to Bonus Drops for Herbalism in config.yml (see notes)
Added Warped Stem to Bonus Drops for Herbalism in config.yml (see notes)
Added Crimson Roots to Bonus Drops for Herbalism in config.yml (see notes)
Added Crimson Stem to Bonus Drops for Herbalism in config.yml (see notes)
Added Shroomlight to Bonus Drops for Herbalism in config.yml (see notes)
Added Twisting Vines to Bonus Drops for Herbalism in config.yml (see notes)
Added Nether Wart Block to Bonus Drops for Herbalism in config.yml (see notes)
Added Warped Wart Block to Bonus Drops for Herbalism in config.yml (see notes)
Added Weeping Vines to Bonus Drops for Herbalism in config.yml (see notes)
Added Crimson Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Stripped Crimson Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Warped Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Stripped Warped Hyphae to Bonus Drops for Woodcutting in config.yml (see notes)
Added Red Nether Bricks to Experience tables for Mining in experience.yml (see notes)
Added Netherite to Experience tables for Repair in experience.yml (see notes)
Added Piglin Brute to Experience tables for all combat skills in experience.yml
Netherite now requires 100 Salvage skill (by default configs) in order to salvage
Added the missing NMS wiring (it should be noted NMS isn't currently being used in mcMMO, but the framework is there. Working on a sideproject involving this...)
NOTES:
You should not need to edit your configs to receive any changes in this patch, simply starting your server is enough.
Default salvage quantities for netherite armor were above 4 in some cases which was not intended, mcMMO will run some code to correct this once and then it will not edit the file again.
Repair and Salvage are going to get some tweaks regarding Netherite gear really soon.
This update adds quite a few missing entries for bonus drops, without these entries double drops on these items/blocks will not happen.
Version 2.1.130
Fixed a bug that prevented Repair from working on the new Netherite weapons/armors
Fixed a bug where Netherite gear used Gold Ingots to repair instead of Netherite Scraps (by default)
mcMMO will now run a script to fix a misspelling of netherite in repair/salvage configs (script only runs once and then never again)
mcMMO will produce a fake PlayerItemDamageEvent before damaging axes in Tree Feller execution
NOTES:
Early versions of 1.16 support had Netherite misspelled, the script I added executes before loading those config files to fix the spelling mistakes if it finds any
If you are still having issues with Repair/Salvage, delete the repair and salvage .yml files in /plugins/mcMMO and restart the server
Version 2.1.129
Added new subcommand /mmoxpbar disable - Hides all mcMMO XP bars
New locale string 'Commands.XPBar.DisableAll'
Added Blackstone to Mining experience tables
Added Chain to Mining experience tables
Added Bone Block to Mining experience tables
Added Cracked Nether Bricks to Mining experience tables
Added Chiseled Nether Bricks to Mining experience tables
Added Crying Obsidian to Mining experience tables
Added Gilded Blackstone to Mining experience tables
Added Crimson Hyphae to Woodcutting experience tables
Added Stripped Crimson Hyphae to Woodcutting experience tables
Added Warped Hyphae to Woodcutting experience tables
Added Stripped Warped Hyphae to Woodcutting experience tables
Added Shroomlight to Herbalism experience tables
Added Zoglin to combat experience tables
Added Redstone Dust to bonus drops for Mining ( edit config.yml )
Lodestone will now be ignored for activating abilities
Respawn Anchor will now be ignored for activating abilities
Soul Campfire will now be ignored for activating abilities
Edit your experience.yml or delete it to generate a new one
Edit config.yml and add Redstone_Dust under bonus drops for Mining, you could delete it to generate a new one but MySQL data is stored here
Default experience.yml looks like this now: https://raw.githubusercontent.com/mcMMO-Dev/mcMMO/master/src/main/resources/experience.yml
Version 2.1.128
The first rank of Iron Arm for Unarmed now only gives 1.5 bonus damage instead of 4 (other ranks are the same as before)
Blast Mining nerf reverted
Fixed a bug where debris were not reduced from Blast Mining skills
Fixed a bug where certain types of ore did not receive bonuses from Blast Mining
Fixed a few locale errors with commands
(API) Added ExperienceAPI::addCombatXP for adding combat XP to players, signature may change so its deprecated for now
mcMMO now logs whether or not its using FlatFile or SQL database on load
(1.16) Strider added to combat experience with a value of 1.2
NOTES: A more thorough look at Unarmed balance will happen in the future, the intention of this nerf is to make Unarmed less rewarding until it is leveled quite a bit.
I do plan to add saving XP bar settings to an upcoming version of mcMMO, but I'm working on another thing for mcMMO atm.
Version 2.1.127
Child Skills now have XP bars, they are hidden by default
Updated hu_HU locale (thanks andris155)
Updated korean locale (thanks GownHeeJun)
Fixed a potential resource leak (thanks f1xme)
Fixed some potential chunk bugs (thanks f1xme)
NOTES:
You can enable the child skill bars with the command /mmoxpbar <skill> show
Version 2.1.126
mcMMO now relies on NMS for some of its features, if NMS cannot properly be wired up when initializing mcMMO behaviours relying on NMS will either be partially supported or disabled
mcMMO now has a compatibility mode, any features that require specific versions of Minecraft for full functionality will be disabled if your server is not running a compatible version, mcMMO will still function in compatibility mode, but either the feature will be modified or disabled depending on the version of the server software
New command /mmocompat - Shows information about whether or not mcMMO is fully functional or if some features are disabled due to the server software not being fully supported. Can be used by players or console.
New command /mmoxpbar (alias /xpbarsettings) - Players can choose to always show XP bars or to never show XP bars on a per skill basis
XPBars now last for 3 seconds before hiding instead of 2 seconds
Fixed an exploit involving fishing rods
mcMMO is now less verbose about unsupported materials found in configs
New locale strings
Commands.Description.mmoxpbar
Commands.Description.mmocompat
Commands.XPBar.Reset
Commands.XPBar.SettingChanged
Compatibility.Layer.Unsupported
Compatibility.Layer.PartialSupport
Notes:
There are no features that rely on NMS in this version, it took a lot of work to write the NMS framework and I'm going to delay implementation for future versions.
/mmoxpbar (or /xpbarsettings) example usages
/mmoxpbar show archery - Always show archery XP bar
/mmoxpbar hide acrobatics - Never show acrobatics XP bar
/mmoxpbar reset - Reset all settings related to XP bars (hide/show)
Version 2.1.125
*Fixed a bug where you could not place blocks on top of certain repair/salvage anvils
Notes: You won't be able to place blocks on top of stuff that has an interactable component if its setup as an anvil for either Repair or Salvage, for example if you set the vanilla minecraft anvil to Repair, you won't be able to place blocks on top of that. If the repair anvil is still set to iron block then you can now place blocks on it again.
Version 2.1.124
Repair/Salvage can now be set to use vanilla blocks that already do something and that vanilla functionality will be disabled by mcMMO (you could use vanilla-anvils instead of iron_blocks for repair now)
Added Gold_Nugget to Mining's Bonus_Drops in config.yml (edit your config)
Added Piglin to experience.yml combat XP tables with a value of 2.0 (edit your config)
Added Hoglin to experience.yml combat XP tables with a value of 4.0 (edit your config)
Added Zombified_Piglin & Zombie_Pigman to experience.yml combat XP tables with a value of 3.0 (edit your config)
For this update either edit experience.yml and config.yml manually or delete them to regenerate, keep in mind config.yml has MySQL settings so don't delete it carelessly.
Version 2.1.123
Added 'Nether_Gold_Ore' to Mining XP tables in experience.yml with a value of 1300
Adept Salvage message will now show the correct minimum level
'Weeping_Vines' renamed to 'Weeping_Vines_Plant' in experience.yml (no edits necessary)
'Twisted_Vines_Plant' added to Herbalism XP tables in experience.yml with a value of 10
Weeping_Vines_Plant and Twisted_Vines_Plant are now flagged as multi-block plants in Herbalism
Version 2.1.122
Changed the xp values for Nether_Wart_Block and Warped_Wart_Block from 20 to 1 for Woodcutting
Changed the xp values for Nether_Wart_Block and Warped_Wart_Block from 20 to 3 for Herbalism
mcMMO now treats Nether_Wart_Block and Warped_Wart_Block as leaves
Removed Crimson_Roots and Warped_Roots from Woodcutting XP tables in experience.yml
Added Crimson_Roots and Warped_Roots to Herbalism XP tables in experience.yml with a value of 6 XP
Fixed some start up bugs for salvage/repair
You can either edit experience.yml yourself or delete it to regenerate a new one to get the new changes
Version 2.1.121
Fixed a netherite related bug that prevented mcMMO from functioning correctly
Version 2.1.120
Fixed a bug involving the new netherite equipment
Version 2.1.119
1.16 Support
Fixed another dupe bug
Fixed a bug that can cause blast mining to give out more rewards than intended
Blast Mining rewards are now randomized but still influenced by your blast mining rank
mcMMO is now aware of turtle shell and treats it appropriately
mcMMO is now aware of chainmail armor and treats it appropriately
Calculations which change depend on the quality of your tool or armor has had netherrack support coded in
All excavation drops that can drop from soul_sand now also drop from soul_soil (edited treasures.yml)
Added netherite armor/weapons/tools to repair.vanilla.yml
Added netherite armor/weapons/tools to salvage.vanilla.yml
Added 'Bamboo_Sapling' to bonus drops for Herbalism in experience.yml
Added 'Ancient_Debris' with a value of 7777 to Mining experience tables in experience.yml
Added 'Basalt' with a value of 40 to Mining experience tables in experience.yml
Added 'Crimson_Fungus' with a value of 50 to Herbalism experience tables in experience.yml
Added 'Warped_Fungus' with a value of 50 to Herbalism experience tables in experience.yml
Added 'Warped_Nylium' with a value of 5 to Mining experience tables in experience.yml
Added 'Crimson_Nylium' with a value of 5 to Mining experience tables in experience.yml
Added 'Crimson_Stem' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Crimson_Roots' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Warped_Stem' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Warped_Roots' with a value of 35 to Woodcutting experience tables in experience.yml
Added 'Ancient_Debris' with a value of 200 to Smelting experience tables in experience.yml
Added 'Nether_Sprouts' with a value of 10 to Herbalism experience tables in experience.yml
Added 'Shroomlight' with a value of 100 to Woodcutting experience tables in experience.yml
Added 'Soul_Soil' with a value of 50 to Excavation experience tables in experience.yml
Added 'Nether_Wart_Block' with a value of 20 to Woodcutting experience tables in experience.yml
Added 'Nether_Wart_Block' with a value of 20 to Herbalism experience tables in experience.yml
Added 'Warped_Wart_Block' with a value of 20 to Woodcutting experience tables in experience.yml
Added 'Warped_Wart_Block' with a value of 20 to Herbalism experience tables in experience.yml
Added 'Weeping_Vines' with a value of 10 to Herbalism experience tables in experience.yml
Added 'Ancient_Debris' to bonus drops for Mining in config.yml
Added 'Netherite_Scrap' to bonus drops for Mining in config.yml
Added 'Crimson_Fungus' to bonus drops for Herbalism in config.yml
Added 'Warped_Fungus' to bonus drops for Herbalism in config.yml
Added 'Warped_Nylium' to bonus drops for Mining in config.yml
Added 'Crimson_Nylium' to bonus drops for Mining in config.yml
Added 'Crimson_Stem' to bonus drops for Woodcutting in config.yml
Added 'Warped_Stem' to bonus drops for Woodcutting in config.yml
Added 'Shroomlight' to bonus drops for Woodcutting in config.yml
NOTES: You will likely need to update repair.vanilla.yml, salvage.vanilla.yml and treasures.yml
You can just delete those config files to regenerate them fresh which is much faster if you don't have any custom settings in those files
Here are the default configuration files if you wish to compare them to your own servers settings while updating your configs.
https://paste.gg/p/anonymous/bf8ba1a24c8c4f188da5f8b8ebfc2b35 (Keep scrolling)
Netherrack is repaired using netherrack scraps for now, wait for 2.2 for a better version of repair.
Netherrack salvages into netherrack scraps for now, wait for 2.2 for a better version of salvage.
Repairing chainmail/etc will be tackled in 2.2 so don't expect that in this version
Version 2.1.118
Fixed another dupe bug
Blast Mining no longer reduces debris from explosions due to some issues with the Bukkit API
Modified locale string 'Mining.Blast.Effect' to remove debris reduction mention
Rupture now fires a FakeEntityDamageByEntityEvent before damaging its victims (cancelling it will be ignored)
Version 2.1.117
Fixed a rare http error when polling Mojang for UUIDs
Fixed a bug that allowed duping
Version 2.1.116
Fixed directional plants not maintaining their direction when replanted
Version 2.1.115
Green Thumb now requires a hoe to activate
Hoes no longer give free replants
You can sneak to break plants with a hoe in your hand (or just put the hoe away)
Using a hoe on non-fully grown crops will replant them as a convenience feature
New sound option in sounds.yml called 'ITEM_CONSUMED', plays when eating seeds for Green Thumb
Cocoa plants now require GT of at least 2 to start at the second stage of growth
Green Terra now boosts growth on Green Thumb by 1 stage (doesn't go above the maximum value though)
There is now a feature in place to prevent breaking a newly automatically replanted (via green thumb) crop from being breakable for a few seconds after it appears
Fixed a bug where Salvage always gave the best results
Fixed an issue with arrows causing exceptions with players not yet having data loaded
Spectral arrows are now tracked by mcMMO
Use minimum level of salvageable properly
Fix Axes Critical Strikes default permissions ( new fixed permission: mcmmo.ability.axes.criticalstrikes )
Fix potential null pointer exception for salvage
Updated locale entry 'Herbalism.SubSkill.GreenTerra.Description'
Version 2.1.114
Fix some more locale usages, should aim to further prevent issues with oddball locales
Fixed a bug where newer versions of MySQL did not like our rank command
Added a new setting to turn off the Snow Golem Exploit prevention to experience.yml next to the other exploit fixes
Fixed a bug which stopped the optional Endermite XP exploit fix from working
Version 2.1.113
Activating Berserk on a soft block (glass, snow, dirts) will break that material right away instead of only breaking subsequent blocks hit by the player
Berserk will now break glass and glass pane blocks
Hitting glass with berserk readied will activate it
Added GLASS settings to sounds.yml for Berserk
Fixed bug where BlockCracker didn't work on infested_stone_bricks
Fixed a bug where beacons could be duplicated
Check player's PTP world permissions before executing a party teleport
Improved how mcMMO handles randomness
Version 2.1.112
Correct locale usage for enum access, now enforces using the english locale to prevent issues with oddball locales for configs/commands
Fixed a NPE that can occur if a player engages in combat with specific skills before their profile is loaded
mcMMO is now more compatible with certain mob stacking plugins
Improved behaviour for mob health bars
Archery's Skill Shot bonus damage is now multiplicative instead of additive (nerfing early game skill shot ranks)
Sweet Berry Bush's default Herbalism XP is now 50 instead of 300 (Update your experience.yml or delete it to generate a new one)
Version 2.1.111
mcMMO is compatible with the following versions of MC: 1.15 / 1.14.4 / 1.14.3 / 1.14.2 / 1.14.1 / 1.14 / 1.13.2
Further prevent nesting of bleed damage calls
Warn about reparable/salvage configs with missing sections
Added Bee combat experience modifier to experience.yml (Update your experience.yml file, see notes)
Breaking a Bee Nest will result in Herbalism XP (Update your experience.yml file, see notes)
Breeding bees will now result in Taming XP (Update your experience.yml file, see notes)
NOTES:
You will need to update your experience.yml by hand or delete it to get XP from new things in 1.15
The default version of mcMMO's experience.yml looks like this: https://paste.gg/p/anonymous/15c34df6e60d45d9a3508b379a5e6514
You'll want to add Bee to combat XP section, and Bee_Nest to Herbalism XP, and Bee to Taming XP section.
Version 2.1.110
Fixed a dupe bug
Actually fixed Block Cracker
You can now crack Infested Stone Bricks with Block Cracker
Added Lithuanian locale (thanks Vyciokazz)
Version 2.1.109
Block Cracker will now correctly crack stone_bricks during Berserk again
Added Lily_Of_The_Valley to the Bonus Drops list in config.yml (you'll probably want to add this manually) which enables it to double drop
Added missing 1.14 blocks to ability/tool activation blacklists
Fixed spamming of incompatible worldguard version message
Updated Italian locale (thanks Fabrimat)
Version 2.1.108
Fixed an amusing exploit for easy leveling in Acrobatics
mcMMO should no longer break if FAWE is being used in conjunction with WG on the server
Improved WG compatibility, mcMMO will now check if WG has loaded properly before hooking into it, which will prevent mcMMO from breaking if WG could not load properly.
mcMMO now loads after worlds do during start up (which is what it should be doing)
NOTES:
Mobs will now only reward Dodge XP a certain amount of times
You can turn off this exploit prevention by disabling ExploitFix.Acrobatics in experience.yml
Version 2.1.107
Fixed an exploit that allowed automated XP gain for Excavation
Fixed encoding of russian translation
New API event McMMOPlayerProfileLoadEvent (thanks Shrek5InTheatres2019)
Version 2.1.106
Added a few missing blocks to the ability blacklist tables (prevents readying/using abilities on certain blocks that have right click functionality)
Updated Japanese locale (thanks ethernetcat)
Updated Simplified Chinese locale (thanks Fu_Meng)
Version 2.1.105
mcMMO will reset players scoreboard to the main scoreboard if they move into a blacklisted world
Beast lore now shows max jump height and other tweaks (Thanks QuantumToasted)
If the server has enabled level caps (which are not on by default) players will be shown that they are at max level instead of seeing how much XP needed to reach an impossible level (thanks Shrek5InTheatres2019)
Large update to Italian locale (thanks Leomixer17)
NOTES:
The scoreboard change should result in mcMMO removing scoreboards from players properly when they enter a black listed world. This is a hacky band aid fix as our scoreboard code is archaic and needs to be rewritten in 2.2 and not 2.1. Expect a scoreboard overhaul sometime in the future.
Version 2.1.104
Fixed a bug resulting in many errors when using Rupture
Large update to the Japanese locale (thanks ethernetcat)
Updated Hungarian locale (thanks andris)
Version 2.1.103
Treasure item amount will default to 1 if not specified instead of breaking mcMMO
Fishing treasures will now return the amount defined in treasures config file, an option to randomize amounts will be coming in the future. See notes.
Fixed a bug where Tree Feller was only rewarding 1 XP per log broken no matter the circumstances
Fixed an issue with salvage checking the incorrect level requirement
Updated Italian locale (thanks Leomixer17)
Fixed grammar in one of the Salvage strings (thanks QuantumToasted)
NOTES:
Sometime in 2014 a decision was made that any fishing treasure over the amount of 1 will be randomized in its yield, while this is not necessarily a bad thing it means control over the drop is a bit random. I've removed this randomness temporarily, in the future you will be able to chose if the amount is randomized or static.
Version 2.1.102
Scoreboards will now be removed from players who teleport to a blacklisted world
Fixed a bug where Rupture could trigger itself
Version 2.1.101
Fixed an exploit where chorus plants could be used to gain automatic XP
Added blast furnace, cartography table, grindstone, lectern, loom, scaffolding, smoker, stonecutter, and sweet berry bush to the list of internal blocks that don't trigger tool readying
Version 2.1.100
Fixed a bug where plants could double drop when the skill was not yet unlocked
Fixed a bug where plants ALWAYS double dropped
mcnotify command now checks that it's being executed by a player
Fixed some concurrency concerns around BleedTasks
Fixed an NPE that may occur with random chances on a player without loaded data
Updated Russian locale (thanks myfbone!)
Version 2.1.99
MASSIVE update to the Russian locale (ru) credit to myfbone
Debug mode (/mmodebug) will now print info about XP perks and how they are modifying your incoming XP
Version 2.1.98
Fixed a bug that prevented Taming XP from combat
Version 2.1.97
mcMMO is compatible with 1.14.4 (Didn't require any changes)
Fixed a NPE that could occur if a pet participated in combat and its master's mcMMO data was not available
mcMMO now properly closes its region files as it creates them (thanks Yukiiro-Nite)
Updated Hungarian locale (thanks andris)
Version 2.1.96
Added the setting 'Skills.General.LimitBreak.AllowPVE' to advanced.yml to allow Limit Break damage bonus to apply in PVE again, defaults to false
Updated Limit Break locale strings
Fixed a few more places where 'Archaeology' was misspelled in the locale
Added the setting 'ExploitFix.PistonCheating' to experience.yml at the request of a user
Added a missing 's' to Nether_Bricks (thanks Sikatsu) in experience.yml
NOTES:
The Skill Tooltips are a bit limited right now, in the future they will be more flexible. In order to reflect that Limit Break doesn't always work in PVE (now up to server settings) I added a crappy note to its hover window tip. I'll be fixing this in the future.
You shouldn't need to update you config entry for Nether_Bricks, I believe that file updates automatically (the old config system is a bit janky, some stuff updates, some other stuff doesn't.)
PistonCheating prevents blocks from being marked "natural" once they've been moved, we've never had an option for this before.
A discord user requested it, its a strange request but I added it anyways.
Of course, it defaults to "true" which prevents cheating with pistons.
Version 2.1.95
Added missing Chorus_Fruit & Chorus_Plant entries to Herbalism's Bonus Drops in config.yml (See notes)
Limit Break now does dramatically less damage to players with lower grades of armor
Limit Break damage bonuses now only apply to Players
Updated in game text to reflect changes to Limit Break
Fixed a bug where opponents used your stats instead of their own to activate Iron Grip
Fixed a bug preventing Wandering Traders from granting XP
Fixed a bug that prevented Chorus Tree's from giving full XP if you broke anything other than the bottom block
Fixed a bug which could cause Large Fern's to reward less XP
Fixed a bug where certain herbalism crops could have fewer than intended bonus drops
Fixed a bug involving Ender Pearl and Acrobatics
Added some protection to Acrobatics to prevent gaining too much XP in one Roll.
Added 'Carrots, Cocoa, Potatoes, Wheat, Beetroots, Nether_Wart' to Herbalism in experience.yml (See notes)
Removed the _Ripe entries from experience.yml (no longer used)
Updated locale string 'Swords.SubSkill.SwordsLimitBreak.Description' & 'Swords.SubSkill.SwordsLimitBreak.Stat'
Added missing 'Chorus_Flower' entry to herbalism in experience.yml
Added some debug messages about XP gains if you are in debug mode
Added some debug messages for Acrobatics if you are in debug mode
Added some debug messages for Herbalism if you are in debug mode
NOTES:
Add 'Chorus_Fruit' and 'Chorus_Plant' under Bonus_Drops.Herbalism in config.yml or you will not be getting double drops for Chorus Fruit.
You shouldn't need to add "Chorus_Flower, Carrots, Cocoa, Potatoes, Wheat, Beetroots, Nether_Wart" to your experience file, it seems that config file updates automatically for missing entries.
Version 2.1.94
2 new devs have joined the mcMMO team (electronicboy, kashike), bringing the active dev team to 3 including myself! Strings relating to authors of mcMMO have been updated to reflect this
Fixed a bug where 2 people using Tree Feller could result in the tree being rejected for being too big
New command /mmodebug (or /mcmmodebugmode) - Prints useful information when players punch blocks while they are in debug mode
mcMMO no longer prints debug information when you attack stuff with the debug stick, use the new command (/mmodebug) instead
Added locale string 'mcMMO.Description.FormerDevs'
Added locale string 'mcMMO.Template.Prefix'
Added locale string 'Commands.Mmodebug.Toggle'
Added locale string 'Commands.Description.mmodebug'
Tweaked locale string 'mcMMO.Description'
Updated Japanese locale (thanks snake)
Updated hu_HU locale (thanks andris155)
Version 2.1.93
Fixed a bug where players would be told they could not breed summoned animals when the animals weren't summoned (bug didn't actually do anything besides send you a message)
Version 2.1.92
Call Of The Wild (COTW) no longer cares if entities of the same type are nearby when attempting to summon a new entity
Fixed a bug where COTW summon limit was global instead of per player
If you are playing in 1.14 mcMMO will now summon cats instead of ocelots
The default summon limit for COTW is now per player instead of global which is how it should be, for wolves this defaults to 2, for other entities it defaults to 1
The COTW setting named Summon_Max_Amount in config.yml has been renamed to Per_Player_Limit
By default players are no longer allowed to breed COTW summoned animals with other animals, you can turn this off (see the notes)
If a player tries to breed animals with a COTW animal and the server settings prevent this, they are informed via a message that it is not allowed
If the COTW summon has a lifespan, players are now informed about this lifespan when the entity is first summoned
COTW entities now send the player a message when they die, time out, or get removed through other means
COTW summons now have their name prefixed with some colored text to to make it easier to identify them.
COTW summons now despawn if their owner logs out
There is now a small 150ms window in which you cannot summon an entity via COTW to prevent accidentally summoning extra entities
COTW Horses, Cats, and Wolves now always spawn in as adults
Changed the sound effect for COTW (Fireworks -> Pop)
Most COTW messages have been tweaked and new COTW messages have been added
Added new setting to experience.yml 'ExploitFix.COTWBreeding' - Prevents breeding with COTW summoned entities when set to true, defaults to true
Removed the 'mcmmo.ability.taming.callofthewild.renamepets' permission node as it is seen as unnecessary
Removed locale strings
Taming.Summon.Fail.Ocelot
Taming.Summon.Fail.Wolf
Taming.Summon.Fail.Horse
Taming.Summon.Fail.TooMany
Taming.Summon.Lifespan
Added new locale strings
Taming.Summon.COTW.NeedMoreItems
Taming.Summon.COTW.BreedingDisallowed
Taming.Summon.COTW.Success.WithLifespan
Taming.Summon.COTW.Success.WithoutLifespan
Taming.Summon.COTW.Limit
Taming.Summon.COTW.TimeExpired
Tweaked locale string
Taming.Summon.Name.Format
NOTES:
I plan to rework Call of The Wild (COTW) significantly in the upcoming content patch, until then I have made several tweaks to it.
COTW Summoning Requirement Changes
It is intentional that you are not supposed to be able to COTW summon something that you already have tamed, but mcMMO was not checking this properly.
So previous to this patch, if you tried to summon a wolf and wolves were nearby, it would fail. This is not intentional behaviour and was a bug.
The correct behaviour is that if you try to summon a wolf and you already have wolves, it should fail.
I was fixing this bug when it occurred to me, why do we even care if nearby tamed wolves owned by you exist if you are trying to summon a temporary one?
As a result of this train of thought, I have removed this restriction on COTW and several other tweaks have been made as a result of this line of thinking.
There was also an issue involving how many COTW entities could be out at once, for some reason the limit was applied globally and defaulted to 10, so if 10 players had COTW entities out no one else would be able to summon anything. I have fixed this.
You can set the lifespan to 0 in the config to make it so that COTW entities last until a server restart or the player logs out.
COTW Breeding Change
It was never intentional for COTW summoned entities to be breedable, by default they will not be. You can change this by setting 'ExploitFix.COTWBreeding' to false in experience.yml
Version 2.1.91
mcMMO is now more compatible with plugins that spawn arrows in unexpected ways, this fixes some NPE in mcMMO when using certain plugins
Fixed a bug where Unarmed was using the same CD timer for every player in the server (thanks slop_me)
Version 2.1.90
Salvaged items now travel much slower towards the player
Books from salvage will now travel towards the player
Salvaged items travelling towards you will now have their speed adjusted based on distance
Common Materials found when mining have had their XP gains reduced and rare materials have had their XP gains increased
Diamond Ore has had its XP increased from 750 to 2400
Gold Ore has had its XP increased from 350 to 1300
Iron Ore has had its XP increased from 250 to 900
Lapis Ore has had its XP increased from 400 to 800
Nether Quartz Ore has had its XP increased from 100 to 300
Redstone Ore has had its XP increased from 150 to 600
Blue_Ice has had its default XP value reduced to 15
Packed_Ice has had its default XP value reduced to 15
Netherrack has had its default XP value reduced to 15
Coal Ore has had its XP increased from 100 to 400
Stone has had its XP decreased from 30 to 15
Granite has had its XP decreased from 30 to 15
Andesite has had its XP decreased from 30 to 15
Diorite has had its XP decreased from 30 to 15
End Stone has had its XP decreased from 30 to 15
Glow Stone has had its XP decreased from 30 to 15
End Bricks has had its XP decreased from 200 to 50
NOTES:
You can either apply the default XP changes manually to experience.yml or delete it to generate a new file
Sorry about salvaged items traveling too quickly, in testing on my LAN server with ideal conditions they always entered my inventory and never shot past me so the high speed of the items was not an apparent issue.
I've tested the new changes to how they travel towards you pretty thoroughly, they never go fast enough to go past you and they adjust their speed based on distance to you with some speed limitations.
In testing the new tweaks work well whether the salvage anvil is above, below, or at the same height as you.
I'll be tweaking XP values across all skills more carefully in the upcoming content patch due after 2.2. Some tweaks to XP gains will be applied for 2.2.
Version 2.1.89
Many changes were made to this version that affect default values in the config, read the notes carefully if you wish to apply these changes. They are optional.
mcMMO is compatible with the new 1.14.3, in addition to this it is still compatible with 1.14.2, 1.14.1, 1.14, and 1.13.2. This did not require any changes to be made to mcMMO, but I thought I'd add this to the notes for those wondering.
RetroMode is the default level scaling mode again
The default level for players has been changed back to 0 from 1 (you can change it back to 1 by editing 'Skills.General.StartingLevel' in advanced.yml) if you wish to apply this change read the notes
Super Abilities now scale in length up to level 100/1000 instead of 50/500 by default (you can edit this in advanced.yml under 'Skills.General.Ability.Length.xxx')
Early Game Boost now only applies when leveling from level 0 to level 1
Removed the config setting 'MaxLevelMultiplier' from experience.yml as it is no longer used.
When finding a treasure via Excavation players have a 1-8% chance to have a small amount vanilla experience orbs to be found alongside the treasure, the chance and number of orbs are based on the players Archaeology rank
Tweaked the locale string 'Excavation.SubSkill.Archaeology.Description'
Added locale string 'Excavation.SubSkill.Archaeology.Stat'
Added locale string 'Excavation.SubSkill.Archaeology.Stat.Extra'
Tweaked the locale string 'Fishing.SubSkill.MasterAngler.Stat'
The interval at which you can gain Acrobatics XP from fall damage has been reduced to 3 seconds from 10 seconds, this will be configurable in 2.2.
When using WorldGuard (WG) with mcMMO, mcMMO now examines WG more carefully to determine if it is a compatible version or not, see the notes. Keep in mind WG is optional and not needed to run mcMMO.
Fixed a bug that could result in Tree Feller failing to remove parts of a tree in snowy biomes. (This fix won't apply retroactively to old trees, see the notes)
Updated Japanese locale (thanks snake)
Tree Feller and other Super Abilities will damage tools with the Enchantment named 'Durability/Unbreaking' again, this does not apply to the NBT tag named Ubreakable (Unbreakable NBT tag is safe from damage however, try not to confuse them as they share similar names)
Added new setting 'ExploitFix.TreeFellerReducedXP' to experience.yml
Tree Feller will no longer give full XP for each block destroyed and instead give diminishing returns on XP for each block removed. You can turn this off by setting 'ExploitFix.TreeFellerReducedXP' in experience.yml to false
Many skills which used to unlock at level 5/50 now unlock at level 1 instead
Arrow Retrieval now unlocks at level 1 in both Standard and RetroMode
Skill Shot now unlocks at level 1 in both Standard and RetroMode
Dodge now unlocks at level 1 in both Standard and RetroMode
Critical Strikes now unlocks at level 1 in both Standard and RetroMode
Armor Impact now unlocks at level 1 in both Standard and RetroMode
Beast Lore now unlocks at level 1 in both Standard and RetroMode
Call Of The Wild now unlocks at level 1 in both Standard and RetroMode
Scrap Collector now unlocks at level 1 in both Standard and RetroMode
Treasure Hunter now unlocks at level 1 in both Standard and RetroMode
Rupture now unlocks at level 1 in both Standard and RetroMode
Iron Arm Style now unlocks at level 1 in both Standard and RetroMode
Harvest Lumber now unlocks at level 1 in both Standard and RetroMode
Archaeology now unlocks at level 1 in both Standard and RetroMode
Repair Mastery now unlocks at level 1 in both Standard and RetroMode
Double Drops (Herbalism and Mining) now have ranks and unlock at level 1 in both Standard and RetroMode
Concoctions rank 2 now unlocks at Level 1 for both Standard and RetroMode
Serrated Strikes now unlocks at levels 5/50 instead of 10/100
Berserk now unlocks at levels 5/50 instead of 10/100
NOTES:
I'm looking into adding 1.12.2 support sooner than expected.
Editing your config files is not required for this patch (and never will be), however I would highly recommend it. Read the notes below this line carefully.
If you want to update to this patch easily and you don't mind default config values, delete skillranks.yml, advanced.yml, and experience.yml before starting your server with 2.1.89 of mcMMO applied.
Many skills now unlock at level 1 and the default starting level is back to 0. It is recommended you change this number from 1 to 0 manually by editing 'Skills.General.StartingLevel' in advanced.yml or deleting advanced.yml and generating a new file when 2.1.89 starts.
It is recommended you make the manual edits to skillranks.yml to apply this change or delete skillranks.yml and a new one will be generated once you start 2.1.89.
Early Game Boost was used to help players get to level 5 quickly by boosting their XP until they got there, this caused some confusion as they appeared to be 'learning a skill' for multiple levels, on RetroMode this lasted until level 50.
I have changed Early Game Boost to only last from level 0-1 on both RetroMode and Standard, and now important skills are unlocked at level 1.
I was going to wait until 2.2 was done to deploy this change, but 2.2 is some time away and the previous system was causing some confusion.
Early Game Boost gives players extra XP for skills that are level 0, you can turn this system off by setting 'EarlyGameBoost.Enabled' in experience.yml to false
Early Game Boost will show 'Learning a new skill...' if XP bars are enabled
https://mcmmo.org/wiki/World_guard - A list of WG flags supported by mcMMO.
It is not necessary to have WG installed, but if you do have WG installed mcMMO hooks into it to provide some additional features.
Previously mcMMO used to determine if WG was compatible just by checking to see if it was version 7 of WG, however version 7 of WG is not guaranteed to be compatible as necessary classes that mcMMO hooks into were added during its development and some users are still running early dev versions of WG7.
In order to decrease the chance of error, mcMMO now uses reflection when checking to see if WG is compatible in addition to checking its version number, if its not compatible mcMMO will print a message and refrain from hooking into WG.
WG is an optional dependency for mcMMO, and unfortunately before this change if mcMMO thought you were running a compatible version of WG and it turned out you weren't then mcMMO would not function correctly.
Archaeology does something now, it will be tweaked again in the future. Previously rank 1 of Archaeology was required to find treasures but that was all it did, now each rank of Archaeology also adds a small chance to find experience orbs when a player finds treasure.
In a prior patch I removed damage on tools if they had Unbreakable NBT or Unbreaking Enchantment, at the time I made this change I did not realize they were different things and just shared the same name, this patch fixes this mistake. My intention was to prevent damage on tools with the NBT unbreakable tag which makes an item never suffer from durability loss.
mcMMO reduces damage to tools from super abilities if they have the "Durability/Unbreaking" enchantment already, this behaviour has been in mcMMO for a long time.
Tree Feller will now give reduced XP per block destroyed by Tree Feller and will never go below 1 XP per block, you can turn this off with 'ExploitFix.TreeFellerReducedXP' in experience.yml
There was a bug fixed in this patch that prevents an issue where Tree Feller was not removing all blocks left behind, unfortunately this will only affect new trees made in the world. The only trees that suffered from this bug were ones in snowy areas that had snow form on them.
RetroMode and Standard mode will be getting renamed in 2.2, probably to something like 1000-scale and 100-scale respectively.
Retro Mode was accidental genius is the short reason for the change to make it the default level scaling for mcMMO again.
Standard Mode is not going anywhere, it is just opt-in now instead of the default.
If you delete config.yml you will need to turn RetroMode off to use Standard mode as mcMMO doesn't keep track of what level scaling you are using outside of that.
Version 2.1.88
mcMMO is now more compatible with a plugin named Project Korra
mcMMO will no longer process combat triggers for damage at or below 0
Version 2.1.87
(Level caps are not on by default in mcMMO, this is something you can turn on)
Players who reach either the power level cap or skill level cap will now be informed that they have done so
XP Bars will no longer be sent to players who have reached the power level or skill level cap respectively
Level up messages will no longer be sent to players who have reached the power level or skill level cap respectively
Fixed a bug where mcMMO would send level up notifications to a player if the custom level up event from mcMMO was cancelled
New locale strings 'LevelCap.PowerLevel' & 'LevelCap.Skill'
Version 2.1.86
Players will no longer be told they got a perfect result when salvaging if they are below max skill level
Salvage results will now travel towards the player instead of moving in a random direction
(FIX) You cannot view stats of players who are offline if your server limits the range on inspect for you via permissions or settings
(FIX) Players will no longer be told they lack skill in salvage if they already qualify for the best possible result for the item
(FIX) Fixed a bug where arcane salvage was being used to calculate salvage results instead of scrap collector
(FIX) Added the missing locale color for 'Commands.Party.Commands'
Modified colors used in locale strings 'Salvage.Skills.Lottery.Normal', 'Salvage.Skills.Lottery.Perfect', and 'Profile.Loading.FailurePlayer'
When failing to load a profile mcMMO will increase the amount of time it waits before reattempting to load the profile for each failure
NOTES:
You can (and always have been able) to turn off the inspect range check by setting it to 0 in the config
2.2 is around the corner, most things are functional, still a lot of work left to do.
Version 2.1.85
Fixed a nearly 6 year old bug where Super Repair was not included as a child permission under Repair ability permission nodes (which meant some players would not have access to this skill)
Fixed a bug that could prevent salvage from working for certain players
Renamed the advanced salvage permission node to 'mcmmo.ability.salvage.scrapcollector'
Fixed a bug that would send players skill unlock notifications if they did not have the permission node for that skill
Dramatically increased the chance of receiving full materials when salvaging
Version 2.1.84
Added some code to make mcMMO more compatible with EpicSpawners
Version 2.1.83
You can no longer set party members on fire with your bow
(FIX) Arrow Retrieval will no longer work with piercing enchant on crossbows
WG Flags should now correctly recognize when a projectile belongs to a player and respect flag settings
Updated hu_HU locale (thanks andris155)
Version 2.1.82
Added new WG flag 'mcmmo-hardcore' if set to negative players will not be penalized by hardcore mode (if hardcore mode is enabled) it defaults to true
Added proper error handling when loading parties file
Fixed an error that could occur when using mcrank on an offline player
You can now use mcrank on offline players by default
You can now use inspect on offline players by default
Removed the offline inspect/mcrank permissions
Updated Chinese locale (thanks to the user named 89009332 from github)
Added some redundancy checks when loading profiles (NPC checks to be specific)
NOTES:
There were reasons to prevent inspecting offline players in the past, I don't see any reason for them anymore so I've removed the restriction.
Version 2.1.81
Fixed a bug where Arrow Deflect would never trigger outside of PVP
Fixed a bug where failing to salvage enchantments incorrectly colored the text
mcMMO no longer allows players to keep enchantments exceeding normal limitations by default when salvaging or repairing (you can turn this off in the config, see below)
Added new setting 'ExploitFix.UnsafeEnchantments' to experience.yml, turn this on to allow players to salvage/repair enchantments higher than normal game restrictions
NOTES:
If a player tries to salvage/repair an item with an illegal enchant (for example Sharpness X) it will downgrade that item to the highest legal version when calculating rewards
If you don't like this change you can turn it off in experience.yml under 'ExploitFix.UnsafeEnchantments'
Version 2.1.80
(Fix) mcMMO now respects the NBT "Unbreakable" tag and does not deal durability damage to items with that tag
Version 2.1.79
Updated Japanese locale (Thanks snake0053)
Fixed a NPE that could happen when using Tree Feller with an unenchanted Axe
Version 2.1.78
Shovels no longer take more than 1 diamond to repair
Tools with the unbreaking enchantment no longer take extra damage from ability usage, they are still subject to the normal durability damage from breaking blocks though.
Version 2.1.77
Added minimum quantity back to Repair config
NOTES: I removed this last patch because I did not consider that server admins might be allowing users to repair items without crafting recipes (as of last patch mcMMO determines minimum quantity via counting ingredients in a recipe)
If you do not define minimum quantity in the repair config, mcMMO will grab the minimum quantity automatically as I programmed it to do as of last patch, otherwise if it is defined, mcMMO will respect that and use that for calculations.
The minimum quanitty should be set to the number of ingredients used to craft the recipe, for example 8 for diamond chestplate etc, you do not need to define this unless you are allowing players to repair custom items.
Version 2.1.76
Advanced Salvage has been renamed to Scrap Collector
Scrap Collector has 8 ranks, the first rank is unlocked at level 2 (Level 20 in RetroMode)
You can not salvage without at least 1 rank in Scrap Collector now (formerly Advanced Salvage)
Fixed a bug where Repair was repairing too much
Fixed a bug where Arcane Salvage was used to determine how many materials a player could salvage from an item instead of Scrap Collector (formerly Advanced Salvage)
Fixed a bug where messages about an item being too damage to salvage were being sent twice
Removed the minimum quantity field from the repair config
Removed the item data (metadata) field from repair config as its not used anymore
Salvage will no longer return the max amount of materials possible, instead you are guaranteed one item and then some luck is involved on how many items are returned.
Updated Chinese locale (thanks to the user named 89009332 from github)
New locale strings
Salvage.Skills.Lottery.Normal
Salvage.Skills.Lottery.Perfect
Salvage.Skills.Lottery.Untrained
Salvage.SubSkill.ScrapCollector.Name
Salvage.SubSkill.ScrapCollector.Description
Salvage.SubSkill.ScrapCollector.Stat
(API) SALVAGE_ARCANE_SALVAGE in SubSkillType has been renamed to SALVAGE_SCRAP_COLLECTOR
NOTES:
You do not need to update your configs for this update.
How Salvage works
As an example, say you had enough skill to gain up to 5 items from salvaging something, and that item has enough durability to yield up to 5 materials, salvage will play out like this...
First off, you will be guaranteed 1 material, after this you have 80% chance to get the next material, if successful, another dice roll is conducted but lowers your odds by 20%, you chance to succeed will never fall below 33%
If you fail a dice roll, it will still conduct dice rolls for the remaining maximum amount of materials returned but your odds of success are only lowered upon a successful dice roll, the sum of the successful dice rolls is used to calculate how many items you are given back, the first item is guaranteed and has no dice rolls, which means for example the Diamond Shovel will always succeed.
Version 2.1.75
Fixed a bug that prevented Fortune from working correctly if a Double Drop was triggered
Version 2.1.74
Fixed a NPE that could occur during certain events if a skill was disabled in coreskills.yml (Sorry!)
Version 2.1.73
Fixed a NPE that could occur if an entire skill was disabled in coreskills.yml
Version 2.1.72
Fixed a NPE if a server shutdown with no player data needing to be saved (the error is harmless but spammy)
Fixed a NPE that could occur if Roll was disabled in coreskills.yml
Version 2.1.71
Salvage will now always ask for confirmation before breaking your items (instead of only asking for enchanted items)
Repair will now always ask for confirmation before repairing items (instead of only asking for enchanted items)
Gold & Iron Blocks will no longer trigger tool ready messages
Salvage & Repair anvils will no longer work on multi-item stacks
NOTES: You can still turn the confirmation off in config.yml
Version 2.1.70
Added new DatabaseAPI to the API package, has features relating to database operations
Fixed a bug where shulker boxes (without colors) would activate tool ready messages
Version 2.1.69
Fixed a few places where mcMMO would not save player data immediately which may cause players to lose a few minutes of progress
A big thanks to Sleepyflea for helping test this patch and report this bug.
Version 2.1.68
Updated Japanese locale (thanks Snake)
Fixed a bug where consuming food in the off hand did not trigger the Diet abilities
Version 2.1.67
The XP bar now reflects whether or not the player is receiving the early game boost
Players who are receiving an early game boost will be shown "Learning a skill..." as the title of the XP bar while gaining XP
New locale string 'XPBar.Template.EarlyGameBoost'
NOTES:
You can turn off this system in experience.yml 'EarlyGameBoost.Enabled'
The Early Game Boost is a system in which players receive drastically increased XP gains for the first few levels (until the first set of skills are unlocked)
With default settings, this means players will be receiving boosted XP for the first 5 levels (50 for Retro)
The Early Game Boost ends when players get the first skill in each ability under default settings
The main purpose of this system is to alleviate progression issues with a few skills where the first set of unlocked abilities drastically increase how fun it is to level the skill
The secondary purpose of this system is to alleviate any psychological issues when grinding towards the first set of unlocks by making the first set of unlocks happen quickly
This system has been in place for a few versions now, but without an in game indicator of what was going on.
If you have XP bars off there is still no indicator that this system is in place, I'll address that at some point.
Version 2.1.66
Fixed a bug that could happen if a player was removed from the DB when using MySQL/MariaDB when the user was offline
Fixed a minor memory leak for MySQL
Version 2.1.65
Corrected a bug that would cause RetroMode to use Linear formula regardless of setting
Version 2.1.64
Corrected how Standard mode (1-100 scaling) XP to next level was calculated, it is now a true 1:10 ratio with Retro (1-1000) scale, which is how it was intended to be to begin with
Fixed a bug that caused skill messages to spam nearby players
(API) method to get XP in FormulaManager has been renamed to getXPtoNextLevel(...), this shouldn't break anything as plugins should be using our Experience API methods instead of this
(API) Added method getLevel(Player player, PrimarySkillType primarySkillType) to ExperienceAPI.java
NOTE: The net result of this change is it will take a bit longer to level with Standard, but it should not be a drastic change. You might not even notice it.
Standard is meant to take the same amount of time to level from levels 1-100 as it takes Retro to do 1-1000, this change corrects from errors in the code that made Standard actually take less XP than Retro despite intending for it to be a cosmetic difference in progression.
I made a google sheet visualizing the difference between Standard and Retro Mode using default settings and Linear formula - https://docs.google.com/spreadsheets/d/1VlJtvNHlypACHyz_zulEdhgLwFjL01xMPkqlnu0XBSs/edit?usp=sharing
Version 2.1.63
Fixed Armor Impact not scaling by skill rank
Significantly Buffed the amount of durability damage incurred by a successful Armor Impact
Added new setting to advanced.yml 'Skills.Axes.ArmorImpact.DamagePerRank' which is multiplied against Armor Impact's skill level to determine damage done to armor
Fixed a bug that caused creative mode players to gain XP when qualifying for early game XP boosts
Removed the damage cap setting for Armor Impact, it is inherently capped now based on its max rank and damage setting
Updated hu_HU locale (thanks andris155)
Updated ja_JP locale (thanks snake)
NOTES:
Armor Impact only has a 25% chance to go off, and for it to only incur 20 durability damage seemed incredibly underwhelming, I've buffed it quite a bit.
You can change it back to its underwhelming self by setting DamagePerRank to 1.0
Based on feedback I may tweak the number again or other properties of this skill
Version 2.1.62
Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
Added a setting to disable the new admin notifications to config.yml 'General.AdminNotifications' (this will be more configurable in 2.2)
OPs and players with the admin chat permission will now see details about XP rate event commands regardless of whether or not the XP rate event messages are enabled
Updated hu_HU locale (thanks andris155)
Added XP for mining Magma_Block (default 30 XP - Update your config, see notes)
Diamond tools & armor in the repair config now have a minimum level of 0 (Update your config, temporary hotfix, 2.2 addresses this issue, see notes)
Guardian default combat XP multiplier reduced from 3.0 to 1.0 (update config if you want this change)
New locale string - 'Server.ConsoleName' the name of the server console, this will be used in place of player names when sending admin notifications out if the command was used from console
New locale string - 'Notifications.Admin.Format.Others' style formatting + prefix for admin notifications used in the other new strings below
New locale string - 'Notifications.Admin.Format.Self' style formatting + prefix for admin command confirmations sent to the user who executed the command
New locale string - 'Notifications.Admin.XPRate.Start.Self' sent to the user who modifies the XP rate regardless of whether or not messages for the event are enabled
New locale string - 'Notifications.Admin.XPRate.Start.Others' details of who started an XP rate event are sent to players who have Operator status or admin chat permission when the command to start or modify XP of an event has been issued
New locale string - 'Notifications.Admin.XPRate.End.Self' sent to the user who ended the XP rate event regardless of whether or not messages for the event are enabled
New locale string - 'Notifications.Admin.XPRate.End.Others' details of who ended an XP rate event are sent to players who have Operator status or admin chat permission when the command to end the event has been issued
NOTES:
Admin notifications currently only reports use of the XP rate command, it will be expanded to support other commands in upcoming patches
Add an entry of 'Magma_Block: 30' under Mining in experience.yml section titled "Experience_Values" (or you can delete the file to generate a new one with default values, 2.2 is coming soon which will have brand new configs so you could just wait for that
2.2 is the config rewrite, in this rewrite Repair and Salvage configs have been partially rewritten, it is not intended for Diamond Repair to take until level 50 in Standard level scaling to be available, since it'd be redundant to fix this in 2.1.X when 2.2 fixes it and its about to come out, the minimum level has temporarily been changed to 0. You can either update your repair.vanilla.yml config manually or delete it to generate a new one.
Admin notifications are a step in the right direction for finding naughty admins in mcMMO, I will be changing which permission node is used for players to be considered an admin in the future as not everyone wants or uses admin chat.
I expect to add logging of admin commands which will be viewable in game via command, so you won't have to have access to the servers log files to view who has been executing what.
Version 2.1.61
Fixed the locale string formatting of 'Mining.SubSkill.DoubleDrops.Stat'
Updated the Japanese locale (thanks snake0053)
Added toggle to turn off event message broadcasts (XP rate) to config.yml - 'General.EventBroadcasts'
Added toggle to not inform players of events when they join (XP rate, etc) to config.yml 'General.EventInfoOnPlayerJoin'
Added anti-exploit protection for cobble/stone farms which can be automated, to turn this off you can toggle the new config options 'ExploitFix.LavaStoneAndCobbleFarming' in experience.yml
NOTE: The toggle for event message broadcasts is separate from the titles being shown, that's another config option (titles are the BIG TEXT in the middle of the screen)
NOTE: The new anti-stone/cobble automation will not prevent XP gains from obsidian, since Obsidian requires some effort to farm
Version 2.1.60
Fixed a NPE error if a LivingEntity's target was set to null
Fixed a bug where tamed mobs could kill themselves if their owner shot them once
Corrected a typo when naming entities summoned by COTW (Locale string - Taming.Summon.Name.Format)
Fixed a bug where tamed mobs could have hearts instead of their name in their own death messages
Fixed a bug where multi-block crops would fail to double/triple drop (Sugar Cane, Cactus, etc)
Optimized the bonus drop code to reduce overhead
Version 2.1.59
Raised the overfishing limit from 3 to 10
Improved the overfishing messages to be more clear about its mechanics
Overfishing locale keys renamed "Fishing.ScarcityTip" and "Fishing.LowResourcesTip"
NOTES: This and other exploit prevention measures are much more customizable in 2.2, which shouldn't be too far off.
Version 2.1.58
Fixed the wrong locale string being used for Mining Double Drops
Version 2.1.57
Fixed an incredibly rare dupe bug that only happened with VERY specific config options that was extremely difficult to pull off
Version 2.1.56
Very large update to the zh_CN Chinese language file (thanks Dream_m)
Version 2.1.55
Fixed a bug that could occur when adding UUIDs to old outdated DBs
Version 2.1.54
Fixed a bug where the Skill 'Understanding the Art' was preventing vanilla experience orbs from furnaces
Fixed 'Understanding the Art' not correctly boosting vanilla XP from furnaces
Version 2.1.53
Fixed a critical bug where players earned too much XP
Version 2.1.52
Updated Japanese locale (thanks snake0053)
Added a toggle for the early game XP boost to experience.yml 'EarlyGameBoost.Enabled'
Added a max level multiplier for determining early game boosts cutoff to experience.yml 'EarlyGameBoost.MaxLevelMultiplier'
Version 2.1.51
You can now customize a locale outside of the JAR! (Thanks mikroskeem)
Added a new locale reload command 'mmolocalereload' (Thanks mikroskeem)
Locales can now be overriden by placing a file with an appropriate name inside /plugins/mcMMO/locales/ (Thanks mikroskeem)
NOTES
You can find the up to date current en_US locale entries here: https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/locale/locale_en_US.properties
You do NOT have to replace the whole locale, you can replace only the strings you want to!
Locales only support ASCII and UTF16 characters at the moment, so you'll need to run special characters through a UTF16 converter (google it) to get them to work, I'll be fixing this in the future!
The locale name must match the internal file you are overriding (ie: locale_en_US.properties)
Locale will first check for a users locale file, if it doesn't exist it will use internal resources (files inside the JAR)
If a locale is found, it will use locale entries from that file, if any entries are missing, it will use entries from en_US inside the JAR
The locale file names are structured like this 'locale_XX_XX.properties', replace XX with your country codes, if you are not overriding en_US you will have to change the targetted locale inside config.yml
Version 2.1.50
Fixed a bug where early game XP boost (level 1-5) didn't function in certain circumstances
Updated German locale (thanks OverCrave)
Added missing Herbalism XP values for: Bamboo, Cornflower, Lily of the valley, Wither rose (thanks Zed-I)
Added missing Mining XP values for: Stone Bricks, Cracked Stone Bricks, Mossy Stone Bricks, Chiseled Stone Bricks, Prismarine Bricks, Dark Prismarine, Sea Lantern (thanks Zed-I)
Added missing Combat XP multiplier for: Wandering Trader (thanks Zed-I)
Notes:
If you haven't upgraded mcMMO since version 2.1.47 or before you will not need to do these steps as the experience file will update once automatically.
You can either delete experience.yml to generate a new one or edit it manually
This is what the default experience.yml looks like
https://paste.gg/p/anonymous/946f62ce7dff4ab7a87cae70c0266313
Version 2.1.49
Added sweet berry bush to Herbalism XP (Update your experience.yml config or delete it to gen a new one)
Fixed a bug where falling blocks were not marked as unnatural in water
Fixed a bug where tool lower notifications were being called async when they are sync only
Fixed NPE when checking inventory location
Improved herbalism compatibility with anti-cheat (thanks LogGits)