A module for cross-platform control of the mouse and keyboard in python that is simple to use.
Mouse control should work on Windows, Mac, and X11 (most Linux systems). Scrolling is implemented, but users should be aware that variations may exist between platforms and applications.
Keyboard control works on X11(linux) and Windows systems. Mac control is a work in progress.
Depending on your platform, you will need the following python modules for PyUserInput to function:
- Linux - Xlib
- Mac - Quartz, AppKit
- Windows - pywin32, pyHook
After installing PyUserInput, you should have pymouse and pykeyboard modules in your python path. Let's make a mouse and keyboard object:
from pymouse import PyMouse
from pykeyboard import PyKeyboard
m = PyMouse()
k = PyKeyboard()
Here's an example of clicking the center of the screen and typing "Hello, World!":
x_dim, y_dim = m.screen_size()
m.click(x_dim/2, y_dim/2, 1)
k.type_string('Hello, World!')
PyKeyboard supports a wide range of special keys.
#Create an Alt+Tab combo
k.press_key(k.alt_key)
k.tap_key(k.tab_key)
k.release_key(k.alt_key)
k.tap_key(k.function_keys[5]) # Tap F5
k.tap_key(k.numpad_keys['Home']) # Tap 'Home' on the numpad
k.tap_key(k.numpad_keys[5], n=3) # Tap 5 on the numpad, thrice
Consistency between platforms is a big challenge; I should create better documentation for this. Meanwhile, aside from browsing the source, the following tools will go a long way in showing you what is available:
#If a key value is 0 or None, it's probably not supported on your platform
dir(k) #Use dir() on a PyKeyboard instance
k.numpad_keys.viewkeys()
k.function_keys
I'd like to make a special note about using PyMouseEvent and PyKeyboardEvent. These objects are a framework for listening for mouse and keyboard input; they don't do anything besides listen until you subclass them. I'm still formalizing PyKeyboardEvent, so here's an example of subclassing PyMouseEvent:
from pymouse import PyMouseEvent
def fibo():
a = 0
yield a
b = 1
yield b
while True:
a, b = b, a+b
yield b
class Clickonacci(PyMouseEvent):
def __init__(self):
PyMouseEvent.__init__(self)
self.fibo = fibo()
def click(self, x, y, button, press):
'''Print Fibonacci numbers when the left click is pressed.'''
if button == 1:
if press:
print(self.fibo.next())
else: # Exit if any other mouse button used
self.stop()
C = Clickonacci()
C.run()
For PyMouseEvent classes, the variables "capture" and "capture_move" may be
passed during instantiation. If capture=True
is passed, the intended result
is that all mouse button input will go to your program and nowhere else. The
same is true for capture_move=True
except it deals with mouse pointer motion
instead of the buttons. Both may be set simultaneously, and serve to prevent
events from propagating further. If you notice any bugs with this behavior,
please bring it to our attention.
These are a few things I am considering for future development in PyUserInput:
- Ensuring that PyMouse capturing works for all platforms
- Implement PyKeyboard capturing (add PyKeyboardEvent for Mac as well)
- PyMouse dynamic delta scrolling (available in Mac and Windows, hard to standardize)
- Make friends with more Mac developers, testing help is needed...
Pepijn de Vos - For making PyMouse and allowing me to modify and distribute it along with PyKeyboard.
Jack Grigg - For contributions to cross-platform scrolling in PyMouse.