A map of all Meshtastic nodes heard via MQTT.
My version of the map is available at https://meshtastic.liamcottle.net
- An mqtt client is persistently connected to
mqtt.meshtastic.org
and subscribed to the#
topic. - All messages received are attempted to be decoded as ServiceEnvelope packets.
- If a packet is encrypted, it attempts to decrypt it with the default
AQ==
key. - If a packet can't be decoded as a
ServiceEnvelope
, it is ignored. NODEINFO_APP
packets add a node to the database.POSITION_APP
packets update the position of a node in the database.NEIGHBORINFO_APP
packets log neighbours heard by a node to the database.TELEMETRY_APP
packets update battery and voltage metrics for a node in the database.TRACEROUTE_APP
packets log all trace routes performed by a node to the database.MAP_REPORT_APP
packets are stored in the database, but are not widely adopted, so are not used yet.- The database is a MySQL server, and a nodejs express server is running an API to serve data to the map interface.
- Connects to mqtt.meshtastic.org to collect nodes and metrics.
- Shows nodes on the map if they have reported a valid position.
- Search bar to find nodes by ID, Hex ID, Short Name and Long Name.
- Hover over nodes on the map to see basic information and a preview image.
- Click nodes on the map to show a sidebar with more info such as telemetry graphs and traceroutes.
- Ability to share a direct link to a node. The map will auto navigate to it.
- Device list. To see which hardware models are most popular.
- Mobile optimised layout.
- Settings available to hide nodes from the map if they haven't been updated in a while.
- "Neighbours" map layer. Shows blue connection lines between nodes that heard the other node.
- This information is taken from the
NEIGHBORINFO_APP
. - Some neighbour lines are clearly wrong.
- Meshtastic firmware older than v2.3.2 reports MQTT nodes as Neighbours.
- This was fixed in meshtastic/firmware/#3457, but adoption will likely be slow...
- This information is taken from the
- Login/Register to manually add nodes to the map, and manage their details.
- Collect all
ServiceEnvelope
packets and provide a UI to filter and view them. - Real-Time message UI to view
TEXT_MESSAGE_APP
packets as they come in. - Map Filters
- Filter out "Neighbours" based on max distance setting. Eg no greater than 200km.
- Filter by Hardware Model
- Filter by Frequency (we don't have this information yet)
- Filter by Last Updated (ie, only show nodes heard in the last 1hr, 24hr, etc)
- Maybe a way to "claim" nodes, by sending a custom message from the node.
- Set other information, such as frequency, antenna info.
- Could allow you to upload your own photos of the node to show on the map.
-
dedupe packets to prevent spamming database
-
track gateway id and channel for packets
-
show frequency
-
welcome modal
-
not affiliated with meshtastic info
-
donate link
-
login/register to add nodes to the map manually
- need to prevent spam
- captcha for reg
- limit how many nodes can be added from an account
-
ui to view realtime events from specific nodes
-
ui to view text messages log
-
store x days worth of historical logs
-
be able to go back in time and see how the mesh evolved
Clone the project repo.
git clone https://github.com/liamcottle/meshtastic-map
cd meshtastic-map
Install NodeJS dependencies
npm install
Create a .env
environment file.
touch .env
Add a database connection string for prisma to .env
file.
DATABASE_URL="mysql://root@localhost:3306/meshtastic-map?connection_limit=100"
Migrate the database.
npx prisma migrate dev
Run the MQTT listener, to save packets to database.
node src/mqtt.js
Run the Express Server, to serve the /api
and Map UI.
node src/index.js
# Server running at http://127.0.0.1:8080
Run the following commands from inside the meshtastic-map
repo.
# update repo
git fetch && git pull
# migrate database
npx prisma migrate dev
You will now need to restart the index.js
and mqtt.js
scripts.
By default, the MQTT Collector connects to the public Meshtastic MQTT server. Alternatively, you may provide the relevant options shown in the help section below to connect to your own MQTT server along with your own decryption keys.
node src/mqtt.js --help
Meshtastic MQTT Collector
Collects and processes service envelopes from a Meshtastic MQTT server.
Options
-h, --help Display this usage guide.
--mqtt-broker-url string MQTT Broker URL (e.g: mqtt://mqtt.meshtastic.org)
--mqtt-username string MQTT Username (e.g: meshdev)
--mqtt-password string MQTT Password (e.g: large4cats)
--collect-service-envelopes This option will save all received service envelopes to the database.
--collect-text-messages This option will save all received text messages to the database.
--collect-waypoints This option will save all received waypoints to the database.
--collect-neighbour-info This option will save all received neighbour infos to the database.
--collect-map-reports This option will save all received map reports to the database.
--decryption-keys <base64DecryptionKey> ... Decryption keys encoded in base64 to use when decrypting service envelopes.
--purge-interval-seconds number How long to wait between each automatic database purge.
--purge-nodes-unheard-for-seconds number Nodes that haven't been heard from in this many seconds will be purged from the database.
To connect to your own MQTT server, you could do something like the following;
node src/mqtt.js --mqtt-broker-url mqtt://mqtt.example.com --mqtt-username username --mqtt-password password --decryption-keys 1PG7OiApB1nwvP+rz05pAQ==
The map shows a different coloured icon for nodes based on their connection state to MQTT.
Green
: Online (connected to MQTT)Blue
: Offline (disconnected from MQTT)
This works by listening to /stat/!ID
topics on the MQTT server.
When a node connects to MQTT it publishes online
to the topic, and when the MQTT server detects the client has disconnected (via an LWT) it publishes offline
to the topic.
The Meshtastic firmware configures an LWT (Last Will and Testament), which the MQTT server publishes upon client disconnect.
After a node boots up, there is a ~30 second delay before the online
state is published.
After a node disconnects from MQTT, there is a ~30 second delay before the offline
state is published.
This works well when your node connects to MQTT over WiFi, however, when using the MQTT Client Proxy
feature, your node sends/receives packets to/from your Android/iOS device, and then your device connects to MQTT and proxies the messages.
Meshtastic Node <-> Android/iOS <-> MQTT
Unfortunately, when using that feature your online
/ offline
states will not work as expected.
As of the time of writing these docs, the mobile devices do not correctly configure the LWT for the node being proxied, and thus do not publish the offline
state for the node, so you can't detect if your node disconnected from MQTT.
Your node will stay "stuck" in the online
state in the MQTT server.
If you have a feature request, or find a bug, please open an issue here on GitHub.
MIT
This project is not affiliated with or endorsed by the Meshtastic project.
The Meshtastic logo trademark is the trademark of Meshtastic LLC.