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Tag syntax code blocks with js-nolint, part 12 #20624

Merged
merged 9 commits into from
Sep 13, 2022
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Expand Up @@ -22,7 +22,7 @@ source for pixels for subsequent calls to

## Syntax

```js
```js-nolint
readBuffer(source)
```

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Expand Up @@ -21,7 +21,7 @@ samples to be used.

## Syntax

```js
```js-nolint
renderbufferStorageMultisample(target, samples, internalFormat, width, height)
```

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Expand Up @@ -19,7 +19,7 @@ transform feedback operation.

## Syntax

```js
```js-nolint
resumeTransformFeedback()
```

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Expand Up @@ -19,7 +19,7 @@ of the [WebGL 2 API](/en-US/docs/Web/API/WebGL_API) set

## Syntax

```js
```js-nolint
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)
```
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Expand Up @@ -18,7 +18,7 @@ texture image.

## Syntax

```js
```js-nolint
texImage3D(target, level, internalformat, width, height, depth, border, format, type, offset)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, source)
texImage3D(target, level, internalformat, width, height, depth, border, format, type, srcData)
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Expand Up @@ -19,7 +19,7 @@ two-dimensional texture storage.

## Syntax

```js
```js-nolint
texStorage2D(target, levels, internalformat, width, height)
```

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Expand Up @@ -19,7 +19,7 @@ three-dimensional texture or two-dimensional array texture.

## Syntax

```js
```js-nolint
texStorage3D(target, levels, internalformat, width, height, depth)
```

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Expand Up @@ -19,7 +19,7 @@ current texture.

## Syntax

```js
```js-nolint
texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset)
texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, srcData)
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Expand Up @@ -19,7 +19,7 @@ to record in {{domxref("WebGLTransformFeedback")}} buffers.

## Syntax

```js
```js-nolint
transformFeedbackVaryings(program, varyings, bufferMode)
```

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Expand Up @@ -24,7 +24,7 @@ uniform variables.

## Syntax

```js
```js-nolint
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
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Expand Up @@ -19,7 +19,7 @@ for active uniform blocks.

## Syntax

```js
```js-nolint
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
```

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Expand Up @@ -23,7 +23,7 @@ values for uniform variables.

## Syntax

```js
```js-nolint
uniformMatrix2fv(location, transpose, data)
uniformMatrix2fv(location, transpose, data, srcOffset)
uniformMatrix2fv(location, transpose, data, srcOffset, srcLength)
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Expand Up @@ -26,7 +26,7 @@ with {{domxref("WebGL2RenderingContext.drawArraysInstanced()",

## Syntax

```js
```js-nolint
vertexAttribDivisor(index, divisor)
```

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Expand Up @@ -19,7 +19,7 @@ values for generic vertex attributes.

## Syntax

```js
```js-nolint
vertexAttribI4i(index, v0, v1, v2, v3)
vertexAttribI4ui(index, v0, v1, v2, v3)
vertexAttribI4iv(index, value)
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Expand Up @@ -19,7 +19,7 @@ formats and locations of vertex attributes in a vertex attributes array.

## Syntax

```js
```js-nolint
vertexAttribIPointer(index, size, type, stride, offset)
```

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Expand Up @@ -21,7 +21,7 @@ multiple GL contexts.

## Syntax

```js
```js-nolint
waitSync(sync, flags, timeout)
```

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Expand Up @@ -20,7 +20,7 @@ by the implementation.

## Syntax

```js
```js-nolint
getSupportedProfiles()
```

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Expand Up @@ -19,7 +19,7 @@ you to debug a translated shader.

## Syntax

```js
```js-nolint
getTranslatedShaderSource(shader)
```

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Expand Up @@ -24,7 +24,7 @@ This method is part of the {{domxref("WEBGL_draw_buffers")}} extension.

## Syntax

```js
```js-nolint
drawBuffersWEBGL(buffers)
```

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Expand Up @@ -22,7 +22,7 @@ called.

## Syntax

```js
```js-nolint
loseContext()
```

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Expand Up @@ -18,7 +18,7 @@ restoring the context of a {{domxref("WebGLRenderingContext")}} object.

## Syntax

```js
```js-nolint
restoreContext()
```

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Expand Up @@ -22,8 +22,8 @@ method.

## Syntax

```js
void ext.multiDrawArraysInstancedWEBGL(mode,
```js-nolint
multiDrawArraysInstancedWEBGL(mode,
firstsList, firstsOffset,
countsList, countsOffset,
instanceCountsList, instanceCountsOffset,
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Expand Up @@ -21,8 +21,8 @@ method.

## Syntax

```js
void ext.multiDrawArraysWEBGL(mode,
```js-nolint
multiDrawArraysWEBGL(mode,
firstsList, firstsOffset,
countsList, countsOffset,
drawCount);
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Expand Up @@ -22,8 +22,8 @@ method.

## Syntax

```js
void ext.multiDrawElementsInstancedWEBGL(mode,
```js-nolint
multiDrawElementsInstancedWEBGL(mode,
countsList, countsOffset,
type,
firstsList, firstsOffset,
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Expand Up @@ -22,8 +22,8 @@ method.

## Syntax

```js
void ext.multiDrawElementsWEBGL(mode,
```js-nolint
multiDrawElementsWEBGL(mode,
countsList, countsOffset,
type,
firstsList, firstsOffset,
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Expand Up @@ -19,7 +19,7 @@ make active.

## Syntax

```js
```js-nolint
activeTexture(texture)
```

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Expand Up @@ -15,8 +15,8 @@ vertex {{domxref("WebGLShader")}} to a {{domxref("WebGLProgram")}}.

## Syntax

```js
void gl.attachShader(program, shader);
```js-nolint
attachShader(program, shader)
```

### Parameters
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Expand Up @@ -19,7 +19,7 @@ to an attribute variable.

## Syntax

```js
```js-nolint
bindAttribLocation(program, index, name)
```

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Expand Up @@ -18,7 +18,7 @@ The **`WebGLRenderingContext.bindBuffer()`** method of the [WebGL API](/en-US/do

## Syntax

```js
```js-nolint
bindBuffer(target, buffer)
```

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Expand Up @@ -18,7 +18,7 @@ The **`WebGLRenderingContext.bindFramebuffer()`** method of the

## Syntax

```js
```js-nolint
bindFramebuffer(target, framebuffer)
```

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Expand Up @@ -20,7 +20,7 @@ the [WebGL API](/en-US/docs/Web/API/WebGL_API) binds a given

## Syntax

```js
```js-nolint
bindRenderbuffer(target, renderbuffer)
```

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Expand Up @@ -19,7 +19,7 @@ The **`WebGLRenderingContext.bindTexture()`** method of the [WebGL API](/en-US/d

## Syntax

```js
```js-nolint
bindTexture(target, texture)
```

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Expand Up @@ -18,7 +18,7 @@ destination blending factors.

## Syntax

```js
```js-nolint
blendColor(red, green, blue, alpha)
```

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Expand Up @@ -22,7 +22,7 @@ The blend equation determines how a new pixel is combined with a pixel already i

## Syntax

```js
```js-nolint
blendEquation(mode)
```

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Expand Up @@ -22,7 +22,7 @@ The blend equation determines how a new pixel is combined with a pixel already i

## Syntax

```js
```js-nolint
blendEquationSeparate(modeRGB, modeAlpha)
```

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Expand Up @@ -18,7 +18,7 @@ blending pixel arithmetic.

## Syntax

```js
```js-nolint
blendFunc(sfactor, dfactor)
```

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Expand Up @@ -19,7 +19,7 @@ for blending pixel arithmetic for RGB and alpha components separately.

## Syntax

```js
```js-nolint
blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)
```

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Expand Up @@ -20,7 +20,7 @@ buffer object's data store.

## Syntax

```js
```js-nolint
// WebGL1
bufferData(target, usage)
bufferData(target, size, usage)
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Expand Up @@ -20,7 +20,7 @@ object's data store.

## Syntax

```js
```js-nolint
// WebGL1
bufferSubData(target, offset)
bufferSubData(target, offset, srcData)
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4 changes: 2 additions & 2 deletions files/en-us/web/api/webglrenderingcontext/canvas/index.md
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Expand Up @@ -20,8 +20,8 @@ object.

## Syntax

```js
gl.canvas;
```js-nolint
gl.canvas
```

### Return value
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Expand Up @@ -19,7 +19,7 @@ status of the {{domxref("WebGLFramebuffer")}} object.

## Syntax

```js
```js-nolint
checkFramebufferStatus(target)
```

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2 changes: 1 addition & 1 deletion files/en-us/web/api/webglrenderingcontext/clear/index.md
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Expand Up @@ -24,7 +24,7 @@ method.

## Syntax

```js
```js-nolint
clear(mask)
```

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Expand Up @@ -22,7 +22,7 @@ between 0 and 1.

## Syntax

```js
```js-nolint
clearColor(red, green, blue, alpha)
```

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