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MekHQ-0.50.0-SNAPSHOT: CamOps Transport Calculation Does Not Properly Factor in Transport Bays #4711
Comments
So there haven't been any changes made to the transport report, so I can't comment to that, however my immediate question is whether your Union is fully crewed, as if not you won't get the benefits of its bays. |
It's also worth noting that Reputation only updates on Mondays, so any changes made won't be reflected until the following Monday. |
@IllianiCBT - yep, flipping forward to the next Monday updated the report. Maybe some text in the report at the top to say it updates Mondays might help to avoid any future issue reports? I assumed it was dynamic like the Transport Capacity one. |
It used to by dynamic, but that wasn't RAW and it wasn't remotely efficient in terms of processing. Closing as not an issue |
Environment
Version: MekHQ-0.50.0-SNAPSHOT
OS: Win11
Java: 17
Description
To test the new CamOps unit rating approach, I added an Overlord dropship to my force.
The Transport Capacity report shows that 36 bays are available, and 9 occupied. The unit reputation report shows a penalty for lack of transported meks.
Files
The Ramshackle Renegades30620207.cpnx.gz
@IllianiCBT
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