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[0.50.0-SNAPSHOT] Stratcon - Unable to deploy multiple lances to attack facility discovered by scouting an adjacent hex #4726

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PhoenixHeart512 opened this issue Aug 27, 2024 · 0 comments
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StratCon Bugs relating strictly to StratCon

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@PhoenixHeart512
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Environment

mekhq.MekHQ.initializeLogging(MekHQ.java:315) - Starting MekHQ v0.50.0-SNAPSHOT
Build Date: 2024-08-27T01:20:39.316782284
Today: 2024-08-27
Origin Project: MekHQ
Java Vendor: Eclipse Adoptium
Java Version: 17.0.6
Platform: Windows 10 10.0 (amd64)
System Locale: en_US
Total memory available to MekHQ: 8 GB
MM Code Revision: 1aaf2125d43a24d3eaf6c276af06757b16dc2acf
MML Code Revision: b1b0bee27fee84bfe1af4375aba9a5423258cea7
MHQ Code Revision: 10c3f1e

Description

The facility on hex 0405 was discovered by a scouting lance deployed to an adjacent hex. Since the facility was discovered but not created as a mission in the briefing tab, I am unable to deploy multiple lances to attack it unlike with scenarios generated by scouting adjacent hexes.

Ctrl-clicking multiple lances just moves the selection and does not select multiple forces.

Stratcon seems to treat it as a deployment to a non-scenario hex until the base attack scenario is actually generated.

End result is that I have to either move all forces into a single lance in TOE when deploying, or deploy the second lance as reinforcements and manually set the units to arrive on turn 0 with the main force, and GM-refund the SP used for the deployment of reinforcements.

In the attached save, I am attempting to deploy Blizzard and Tracked - I to attack this artillery base.

Files

StratconMultipleLances.zip

@repligator repligator added the StratCon Bugs relating strictly to StratCon label Aug 28, 2024
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