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fix: crash when trying to attach a non existing attachedEffect #625

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Nov 13, 2023
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3 changes: 3 additions & 0 deletions src/client/thing.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,9 @@ void Thing::setShader(const std::string_view name) {
}

void Thing::attachEffect(const AttachedEffectPtr& obj) {
if (!obj)
return;

if (isCreature()) {
if (obj->m_thingType && (obj->m_thingType->isCreature() || obj->m_thingType->isMissile()))
obj->m_direction = static_self_cast<Creature>()->getDirection();
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