Skip to content

A meetup web site to help board game lovers to find groups for setting up board game nights,

License

Unknown, Unknown licenses found

Licenses found

Unknown
LICENSE
Unknown
LICENSE.txt
Notifications You must be signed in to change notification settings

melissay94/GameRally

Repository files navigation

GameRally Logo

Templated from Express Authentication Project

Hosted on GitHub

GameRally Site

Setting up Project

  • Run npm install to install dependencies
    • Use npm test to run tests
  • Setup the databases
    • Run createdb gamerally_dev to create the development database
    • Run createdb gamerally_test to create the test database
    • Run sequelize db:migrate to run migrations

Initial Project Plan

Problem Being Addressed

A person is new to an area or just became interested in tabletop games. However, they get anxious at big meet ups and are easily overwhelmed trying to find a group on their own.

Solution Idea

GameRally is a social interaction service specifically designed for people looking to create and plan tabletop events for a small group of people. It allows users to find a group of exactly the type of games they want to play, and caps the acceptance once the ideal number of players for that group has joined.

Target Audience

People who want to play board games, but get anxious when trying to meet new people, especially in crowded settings with too many choices.

Initial Wireframes

Landing Page

Landing Page

Events List

Events List

Specific Event

Specific Event

Groups List

Groups

Specific Group

Specific Group

User Profile

User Profile

Edit Info

Edit Info

MVP:

  • Sign up / Login / Logout Completed
  • Create a group Completed
  • Join a group Completed
  • Leave a group Completed
  • Create events for that group Completed
  • Look up a board game for that event Completed

Stretch goals:

  • Add the ability for users to put what type of game types they are interested in on the group page.
  • Be able to filter the game search engine base on things such as game types or player number.
  • Add some suggestions for when events or groups for a user are empty.
  • Filter groups by member or not member
  • RSVP for an event
  • Have global events that have no group association
  • Add events to google calendar via the Google Calendar API
  • Review games played by group
  • Gamification!! - Just site badges and such

Completed extras:

  • Add nice custom 404 page for error handling!
  • Added second API to provide random icons for group
  • Added user profile page that lists info and specific groups joined
  • Added Edit pages for groups, events, and profile pages
  • Can delete events and user account
  • Display games played by group in group information
  • Add confirm password check for users
  • Add admin privileges for people who create groups

Technology being used:

ERDiagram

ERDiagram

Routes

Method Route Behavior
GET / Render landing page
POST /login Logs in existing user
POST /signup Creates new user account and logs them in
GET /home Renders page of events user is going to attend
GET /home Log user out and redirect to / on success
GET /group Renders page of all groups on the site
GET /group/new Renders page with form for creating new group
POST /group/new Creates new group and redirects to /group/:id on success
GET /group/:id Renders page of a specific group
DELETE /group/:id User leaves group, if user is last user in group, delete group, redirects to /group on success
GET /group/:id/edit Renders page with form for changing group information
PUT /group/:id/edit Updates group information and redirects to /group/:id on success
GET /event/new/:groupId Renders page with form for adding a new event to group
POST /event/new/:groupId Creates a new event for the specific group
GET /game/:eventId Renders page with game search engine on it
POST /game/:eventId Creates or finds a new game object and attaches it to an event
PUT /game/:eventId Removes the association between a game object and an event object
GET /event/:id Renders page for specific event in specific group
DELETE /event/:id Deletes event and redirects to /group/:id on success
GET /event/:id/edit Renders page with form for updating event information
PUT /event/:id/edit Updates event information and redirects to /event/:id on success
GET /profile Renders page with user information
DELETE /profile Deletes user account and redirects to / on success
GET /profile/edit Renders page with form to update user information
PUT /profile/edit Updates user information and redirects to /profile on success

Site Map

Site Map

Issues and Bugs

  • The breadcrumbs at the top are statically defined and not actually defined by the path you game from. I'd like to update that to be more helpful
  • Everything to do with Dates. I want to format them better, I would like to keep people from being able to make events in the past, and I would like to pre-fill the date field with the date for the edit event form.
  • When something is destroyed, while it's instance is removed from it's specific table in the database, if it has a N:M relationship with another instance in a different table, the instance in the join table is not removed.
  • I feel like I have a lot of nested db calls in my controllers, and for some of them I feel like I didn't correctly utilize all sequelize could do, so at some point I'd like to refactor that.
  • I started writing test at the beginning of the week, but that fell off pretty fast. I'd like to add more as they did help me find issues pretty early on.
  • I used Bootstrap to help with the responsiveness of the site, but haven't really designed with mobile in mind yet, so that could use some tweaking in the future.

Implementation

  1. Started with planning out and implementing all of the models that the database would be using. I learned about different types of validations I could add to the models, and spent some time writing some tests. They were extremely useful as I found issues with my models before I even created any controllers.
  2. Originally, I planned to go layer by layer and create all the controllers first, then move on to my templating, but this proved challenging for seeing what was effectively working and what wasn't. As such I switch to more of a 'slice' idea, where I completed an entire section such as auth before moving on to the next part.
  3. After completing auth, I worked on the Group implementation. This feature definitely took the most time as it was also my first deepdive into different parts of Sequelize and making sure all the different tables were receiving the correct information and sending it back to me.
  4. Next came the Event slice, which was pretty straight forward in the beginning since I was able to follow what I had already done for the Group slice. The most challenging part was adding in the axios calls to the board game API.
  5. Last of the controllers and pages came the Profile slice, which came with the surprising issue that it was not deleting associations to itself when deleting the user overall. Upon further inspection, none of my N:M associated tables were deleting their associations from join tables, and I still haven't figure out why.
  6. Finally, I did my website design and making sure the whole site was cohesive. It was really infuriating to wait all week and make sure that the functionality was there before doing it, but it was definitely the right call! Adding the layout and designs actually helped point out to me features that I had missed and were easily added in as I went since the base structure was already there.

Final ScreenShots

Landing Page

Landing Page

Login Modal

Login Modal

Event List

Event List

Specific Event

Specific Event

Edit Event

Edit Event

Game Search

Game Search

Group List

Group List

Specific Group

Specific Group

User Profile

User Profile

404 Page

404 Page

About

A meetup web site to help board game lovers to find groups for setting up board game nights,

Resources

License

Unknown, Unknown licenses found

Licenses found

Unknown
LICENSE
Unknown
LICENSE.txt

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published