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I am working on the Deep AI part to support German Computational Linguitics and this will probably address this raised issue in future
it would be great is we could ask your feedback as we attempting to port some of your creativity to the Godot 4 ReadyPlayerMe facial animation part to combine TTS and STT .
The text was updated successfully, but these errors were encountered:
I will close this issue as it is not directly related to the TalkingHead class and is beyond its scope. However, if you have specific questions, please feel free to ask.
We now have working C# Wrapper for Mediapipe in Godot and we are upgrading the mediapipe to v0.10.11 or perhaps v0.10.12
We have XRAnimator driving ReadyPlayerMe avatar in Godot.
I am working on the Deep AI part to support German Computational Linguitics and this will probably address this raised issue in future
it would be great is we could ask your feedback as we attempting to port some of your creativity to the Godot 4 ReadyPlayerMe facial animation part to combine TTS and STT .
The text was updated successfully, but these errors were encountered: