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UNomads is a build and dependency management software for UnrealEngine.

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UNomads is now actively developed by Deuzspark Technologies. For early access of UNomads, you can reach me at vincent.roy@deuzspark.com .

UNomads

UNomads is a multi-platforms development,build and dependencies management software for Unreal Engine.

The ultimate goal of UNomads is to give a complete set of toolings for fast development, custom engine build workflows, projects and their distributions amongs teams.

Here is an overview of some features that i want to add:

  • Plugins Creation: Initialize new plugins with a lot more control then when doing it from the UE Editor. Split the plugins into modules and configure them.
  • Module Editor: Generate new modules, configure them and use the refactoring tool to do daunting tasks like module name changes accross all plugin.
  • BuildGraph Node Editor: Generate custom BuildGraph scripts from ui (Will feel a bit like a blueprint editor)
  • Custom UnrealEngine distribution & game project sync: Init and sync your prebuilt UE version and projects with a single click.
  • Generate a new Engine Build from the ui.
  • Set the same development environment for everyone with just a click.
  • Add your custom engine to the windows registry
  • Cross-platform: Leveraging Avalonia, will run on Windows, Linux and MacOs(Wont be able to test this last one myself).
  • More to come...

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UNomads is a build and dependency management software for UnrealEngine.

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