You play as the hero, TOBOR, as you brave the unpredictable campus terrain to become the most efficient robot in the Starfleet.
Levels progress in a series of isometric-style platforming sequences where timing, planning and reflexes determine your success.
Accept your delivery requests to get food to the masses in record time!
Available to player here: Release Build
Game Screenshots
- Christine Vo - Producer
- Adam Chandler - Director
- Tim Lewis - Director
- Maude Boutin - Art Lead
- Annie Wu - Art Production Manager
- Calvin Steponaitis - Animation Production Manager
- Yeon Poche - Concept Artist, UI Art
- Jade Villanueva - 3D Character Artist
- Michelle Vu - 3D Artist, Environment Art, UI Art
- Jackie Garza - 3D Artist, Environment Art
- Angelina Cook - 3D Artist, Environment Art
- Jenny Gitter - 3D Artist, Environment Art
- Victoria Pruitt - 3D Artist, Environment Art
- Ariana Mendez - 3D Artist, Lighting
- Connor Dick - 3D Artist
- Manuel Domonic Romero III - 3D Art
- Katie Richard - 3D Artist
- Megan Stewart - 3D Artist
- Gerardo Reyes - Animation, Rigging
- Autumn Engdahl - Visual Effects
- John Mai - Trailer, Generalist
- Daniel Martinez Murillo - Design Lead
- Michael Sebastian - Design Production Manager
- Calvin Steponaitis - Design Production Manager
- Arman Aznavour - Game Designer
- Sigrid Rittby - Game Designer
- Mikey Bess - Level Designer
- Isaac Torrezs - Level Designer
- Haven Gibbss - UI/UX Art and Designer
- Robin Lima - Narrative Designer
- Macie Murphy - Narrative Designer
- Brandon Coffey - Programming Lead
- Saniyah Zaheer - Programming Production Manager
- Tate Berry - Programmer
- Jonathan Gonzalez - Programmer
- Sai Mangipudi - Programmer
- Henry Roberts - Programmer
- William Callihan - Programmer
- Ian Guglielmi-White - Sound Lead
- Maikhanh Ho - Sound Production Manager
- Andrew Clarke - Music Composer
- Hope Sherman - Sound Design