A simulate Next-Generation Graphic API for ImGui
API
Android
iOS
macOS
Windows
Windows on ARM
Direct3D 5.0
⭕
Direct3D 6.0
⭕
Direct3D 7.0
⭕
Direct3D 8.0
🍷
⭕
Direct3D 9.0
🍷
⭕
🚑
Direct3D 9Ex
🍷
⭕
🚑
Direct3D 9On12
⭕
🚑
Direct3D 10.0
⭕
⭕
Direct3D 10.1
⭕
⭕
Direct3D 11.0
⭕
⭕
Direct3D 11On12
⭕
⭕
Direct3D 12.0
⭕
⭕
Glide
🚑
OpenGL ES 2.0
⭕
⭕
⭕
⭕
OpenGL ES 3.0
⭕
⭕
⭕
⭕
OpenGL ES 3.1
⭕
⭕
OpenGL ES 3.2
⭕
⭕
Mantle
🚑
Metal
⭕
⭕
Metal 2
⭕
⭕
Vulkan
⭕
⭕
⭕
⭕
Build and Run xxImGui for Windows on macOS
Install wine and llvm (llvm-12 or above for ARM 32bit)
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
brew tap gcenx/wine
brew install gcenx-wine-staging
brew install llvm
Compile and install lld-link-wrapper and llvm-lib-wrapper
clang++ -Ofast lld-link-wrapper.cpp -o lld-link-wrapper
clang++ -Ofast llvm-lib-wrapper.cpp -o llvm-lib-wrapper
cp lld-link-wrapper /usr/local/opt/llvm/bin
cp llvm-lib-wrapper /usr/local/opt/llvm/bin
Edit build/xxImGui.xcodeproj/xcshareddata/xcschemes/xxImGui (Windows).xcscheme
<LaunchAction
buildConfiguration = "Release"
...
allowLocationSimulation = "YES">
<PathRunnable
runnableDebuggingMode = "0"
FilePath = "/usr/local/bin/wine64">
</PathRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "xxImGui.exe"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
</LaunchAction>
Set custom working directory