A simple wrapper library for Windows Raw Input. Available on .NET Standard 1.1 and .NET Framework 4.6.1.
https://www.nuget.org/packages/RawInput.Sharp/
// using Linearstar.Windows.RawInput;
// Get the devices that can be handled with Raw Input.
var devices = RawInputDevice.GetDevices();
// Keyboards will be returned as RawInputKeyboard.
var keyboards = devices.OfType<RawInputKeyboard>();
// Mice will be RawInputMouse.
var mice = devices.OfType<RawInputMouse>();
protected override void WndProc(ref Message m)
{
const int WM_INPUT = 0x00FF;
// You can read inputs by processing the WM_INPUT message.
if (m.Msg == WM_INPUT)
{
// Create an RawInputData from the handle stored in lParam.
var data = RawInputData.FromHandle(m.LParam);
// You can identify the source device using Header.DeviceHandle or just Device.
var sourceDeviceHandle = data.Header.DeviceHandle;
var sourceDevice = data.Device;
// The data will be an instance of either RawInputMouseData, RawInputKeyboardData, or RawInputHidData.
// They contain the raw input data in their properties.
switch (data)
{
case RawInputMouseData mouse:
Console.WriteLine(mouse.Mouse);
break;
case RawInputKeyboardData keyboard:
Console.WriteLine(keyboard.Keyboard);
break;
case RawInputHidData hid:
Console.WriteLine(hid.Hid);
break;
}
}
base.WndProc(ref m);
}
- RawInput.Sharp.SimpleExample
- A simple example that shows keyboard input events.
- RawInput.Sharp.SimpleExample.WPF
- WPF version of the prior one.
- RawInput.Sharp.DigitizerExample
- An example handling digitizers, such as pen tablets, touch screens, and touch pads.