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Add LotsOfPolylinesRepro_XF for dotnet/maui#20502
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.8.34525.116 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LotsOfPolylinesRepro_XF.Android", "LotsOfPolylinesRepro_XF\LotsOfPolylinesRepro_XF.Android\LotsOfPolylinesRepro_XF.Android.csproj", "{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LotsOfPolylinesRepro_XF", "LotsOfPolylinesRepro_XF\LotsOfPolylinesRepro_XF\LotsOfPolylinesRepro_XF.csproj", "{1749093E-121B-445A-A9FB-C21B7B19BE17}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
{1749093E-121B-445A-A9FB-C21B7B19BE17}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{1749093E-121B-445A-A9FB-C21B7B19BE17}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{1749093E-121B-445A-A9FB-C21B7B19BE17}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{1749093E-121B-445A-A9FB-C21B7B19BE17}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{1749093E-121B-445A-A9FB-C21B7B19BE17}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{1749093E-121B-445A-A9FB-C21B7B19BE17}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {81BEC029-5880-4078-A096-B9B632E7D1A7} | ||
EndGlobalSection | ||
EndGlobal |
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19
...esRepro_XF/LotsOfPolylinesRepro_XF/LotsOfPolylinesRepro_XF.Android/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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...fPolylinesRepro_XF/LotsOfPolylinesRepro_XF.Android/LotsOfPolylinesRepro_XF.Android.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{CB61DD8E-F9D7-43E9-BEBE-4CD71A8AF55E}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<TemplateGuid>{6968b3a4-1835-46a3-ac5c-1ae33b475983}</TemplateGuid> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>LotsOfPolylinesRepro_XF.Droid</RootNamespace> | ||
<AssemblyName>LotsOfPolylinesRepro_XF.Android</AssemblyName> | ||
<Deterministic>True</Deterministic> | ||
<AndroidApplication>True</AndroidApplication> | ||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile> | ||
<AndroidResgenClass>Resource</AndroidResgenClass> | ||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest> | ||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> | ||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> | ||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk> | ||
<TargetFrameworkVersion>v13.0</TargetFrameworkVersion> | ||
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent> | ||
<AndroidUseAapt2>true</AndroidUseAapt2> | ||
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType> | ||
<NuGetPackageImportStamp> | ||
</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>portable</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidManagedSymbols>true</AndroidManagedSymbols> | ||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Numerics" /> | ||
<Reference Include="System.Numerics.Vectors" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2622" /> | ||
<PackageReference Include="Xamarin.Essentials" Version="1.8.1" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="MainActivity.cs" /> | ||
<Compile Include="Resources\Resource.designer.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Resources\AboutResources.txt" /> | ||
<None Include="Assets\AboutAssets.txt" /> | ||
<None Include="Properties\AndroidManifest.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<AndroidResource Include="Resources\values\styles.xml" /> | ||
<AndroidResource Include="Resources\values\colors.xml" /> | ||
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon.xml" /> | ||
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon_round.xml" /> | ||
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-hdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-mdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-xhdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxhdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" /> | ||
<AndroidResource Include="Resources\mipmap-xxxhdpi\launcher_foreground.png" /> | ||
<AndroidResource Include="Resources\drawable\xamarin_logo.png" /> | ||
<AndroidResource Include="Resources\drawable\icon_about.png" /> | ||
<AndroidResource Include="Resources\drawable\icon_feed.png" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\LotsOfPolylinesRepro_XF\LotsOfPolylinesRepro_XF.csproj"> | ||
<Project>{1F6F28FA-34D9-49B1-832E-49CD96E1A838}</Project> | ||
<Name>LotsOfPolylinesRepro_XF</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" /> | ||
</Project> |
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...PolylinesRepro_XF/LotsOfPolylinesRepro_XF/LotsOfPolylinesRepro_XF.Android/MainActivity.cs
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using System; | ||
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using Android.App; | ||
using Android.Content.PM; | ||
using Android.Runtime; | ||
using Android.OS; | ||
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namespace LotsOfPolylinesRepro_XF.Droid | ||
{ | ||
[Activity(Label = "LotsOfPolylinesRepro_XF", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )] | ||
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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Xamarin.Essentials.Platform.Init(this, savedInstanceState); | ||
global::Xamarin.Forms.Forms.Init(this, savedInstanceState); | ||
LoadApplication(new App()); | ||
} | ||
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) | ||
{ | ||
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
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base.OnRequestPermissionsResult(requestCode, permissions, grantResults); | ||
} | ||
} | ||
} |
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...XF/LotsOfPolylinesRepro_XF/LotsOfPolylinesRepro_XF.Android/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.lotsofpolylinesrepro_xf"> | ||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" /> | ||
<application android:label="LotsOfPolylinesRepro_XF.Android" android:theme="@style/MainTheme"> | ||
<meta-data android:name="com.google.android.geo.API_KEY" android:value="INSERT_MAP_API_KEY_HERE" /> | ||
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" /> | ||
</application> | ||
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> | ||
</manifest> |
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...pro_XF/LotsOfPolylinesRepro_XF/LotsOfPolylinesRepro_XF.Android/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("LotsOfPolylinesRepro_XF.Android")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("LotsOfPolylinesRepro_XF.Android")] | ||
[assembly: AssemblyCopyright("Copyright © 2014")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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// Add some common permissions, these can be removed if not needed | ||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)] | ||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] |
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...o_XF/LotsOfPolylinesRepro_XF/LotsOfPolylinesRepro_XF.Android/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable-hdpi/ | ||
icon.png | ||
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drawable-ldpi/ | ||
icon.png | ||
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drawable-mdpi/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called | ||
"Resource" that contains the tokens for each one of the resources included. For example, | ||
for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main | ||
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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