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Power Quest multiplayer is nearly unplayable #3208

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oxyacetylene opened this issue May 13, 2024 · 0 comments
Open

Power Quest multiplayer is nearly unplayable #3208

oxyacetylene opened this issue May 13, 2024 · 0 comments

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@oxyacetylene
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oxyacetylene commented May 13, 2024

bugreport.zip
image
Version: 0.10.3
OS: Win10 22H2
CPU/GPU: Ryzen 9 5900X/NVIDIA RTX 3090

Okay, so, this game is an oddball.
This game actually has native 2-player support on Super Game Boy, where one can actually just hook up 2 controllers and play. Obviously, I don't expect mGBA to support that, although I wish it did. So, naturally, I manually disable Super Game Boy support in order to run it in link mode on Game Boy Color. The games seem to run at completely different framerates and feel completely laggy. One reports 65FPS and the other reports 45FPS, and when they're not linked, they do indeed desync during the attract sequence, so I'm bound to agree with what it's reporting. I've tried telling the emulator to run at native speed, no luck, I've tried 60FPS, no luck.

Also, feature request for Super Game Boy 2 player support for this game? LOL

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