0.0.25
Changelog
A more detailed changelog can be found on github.
Join our discord server.
See the documentation for further details.
Known issues.
0.0.25 (2023-07-28)
General:
- Fixed invalid x axis handling for Sandbox VXM format
- Fixed pivot handling in VXR/VXA format
- Support model references to build a complex scene
- Extended GLTF support to animation import and export as well as normal export
- Fixed missing base color support for GLTF
- Support for some parts of VoxelMax format
- Fixed Sandbox VXA version 3 support
- Fixed volume rotation issues
- Fixed volume merging issues
- Added Quake2 Model (
md2
) support - Removed cvar
voxformat_marchingcubes
and replaced withvoxel_meshmode
(set to1
to use marching cubes) - Added new lua script
gradient.lua
- Improved
csm
andnvm
format support - Added lua script for generating mazes
- Added the ability to easily scale a volume up
- Unified naming of commands and parameters (
layer
ismodel
now, ...) - Added VoxelBuilder (
vbx
) support - Fixed missing group transform handling for MagicaVoxel files
- Added support for MagicaVoxel
xraw
format - Added alpha support for MagicaVoxel materials
- Added support for loading Sandbox VXM format version 3
- Added new lua script and extended lua api to replace palettes, resize volumes and move voxels
VoxConvert:
- Fixed
--input
handling if the value is a directory - Added option
--wildcard
to specify a wildcard in cases where the--input
value is a directory - Added
--surface-only
parameter that removes any non surface voxel. - Added
--dump-mesh
to also show mesh details (like vertex count).
VoxEdit:
- Allow to export selections only
- Started to support different keymaps (blender, qubicle, magicavoxel and vengi own)
- Added support for multiple animations in one scene
- Allow to duplicate all scene graph nodes
- (Re-)implemented WASD controls in camera eye mode
- Fixed copy&paste errors with multiple selections
- Updated new scene dialog to include the templates
- Improved font quality
- Fixed a few crashes
- Added hollow functionality to remove invisible voxels
- Added pathtracer support (Yocto/GL)
- Preview of modifier shapes in edit mode
Thumbnailer:
- Improved camera placement
- Fixed threading issue with the mesh extraction for the renderer that could lead to black thumbnails