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a C++ templated Piece Table implementation, example implementations provided, attempts to detail as much as possible about how the Piece Table (the classic 2 buffers version) works internally on an implementation-level

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GenericPieceTable

a C++ templated Piece Table implementation

$ make CC=clang CXX=clang++ test_debug_ninja_valgrind && memusage --total --png=png -t -m ./debug_EXECUTABLE/GenericPieceTable_Tests

we provide 3 basic implementations

  • MiniDoc::StringMockPieceTable is a mock version that forwards everything to std::string, it does not extend GenericPieceTable
  • MiniDoc::CharListPieceTable is a Piece Table that uses std::list<char> as the buffer type
  • MiniDoc::StringPieceTable is a Piece Table that uses std::string as the buffer type

std::string uses half the memory we do!

  • however this may be due to small-string-optimization since we only tested with small buffers

tho technically piece tables trade memory usage for speed

  • with std::string the performance of non-end modifications degrades as the buffer gets larger and larger
    MiniDoc::CharListPieceTable   :

        ==641371==   total heap usage: 7,827 allocs, 7,827 frees, 443,848 bytes allocated

        Memory usage summary: heap total: 443856, heap peak: 87550, stack peak: 8640
                 total calls   total memory   failed calls
         malloc|       7827         443856              0
        realloc|          0              0              0  (nomove:0, dec:0, free:0)
         calloc|          0              0              0
           free|       7825         370128

    MiniDoc::StringPieceTable     :

        ==640947==   total heap usage: 4,355 allocs, 4,355 frees, 400,667 bytes allocated

        Memory usage summary: heap total: 400675, heap peak: 82525, stack peak: 8688
                 total calls   total memory   failed calls
         malloc|       4355         400675              0
        realloc|          0              0              0  (nomove:0, dec:0, free:0)
         calloc|          0              0              0
           free|       4353         326947

    MiniDoc::StringMockPieceTable               :

        ==640483==   total heap usage: 1,606 allocs, 1,606 frees, 246,577 bytes allocated

        Memory usage summary: heap total: 246585, heap peak: 81161, stack peak: 5424
                 total calls   total memory   failed calls
         malloc|       1606         246585              0
        realloc|          0              0              0  (nomove:0, dec:0, free:0)
         calloc|          0              0              0
           free|       1604         172857

building and debugging

make CC=clang CXX=clang++ test_debug<TAB>

debugging

set .debug_operations = true to view debug function call information related to insert and erase from the GenericPieceTable

set .debug = true to view debug output from the GenericPieceTable, in addition to debug_operations

example output of debug info

inserting X at position 1: this:     opendorigin is foodorigin is nothing
GenericPieceTable start
    origin: origin is gamesorigin is foodorigin is nothingorigin is a mess
    append: origin is gamesorigin is foodorigin is nothingorigin is a mess
  origin descriptor size: 5
      origin 0: s:6, len:0, buffer content: 
      origin 1: s:15, len:14, buffer content: origin is food
      origin 2: s:29, len:17, buffer content: origin is nothing
      origin 3: s:46, len:1, buffer content: o
      origin 4: s:56, len:0, buffer content: 
  append descriptor size: 3
      append 0: s:0, len:0, buffer content: 
      append 1: s:8, len:4, buffer content: pend
      append 2: s:12, len:0, buffer content: 
   order size: 8
      origin 0: s:46, len:1, buffer content: o
      append 1: s:12, len:0, buffer content: 
      origin 2: s:56, len:0, buffer content: 
      append 3: s:0, len:0, buffer content: 
      origin 4: s:6, len:0, buffer content: 
      append 5: s:8, len:4, buffer content: pend
      origin 6: s:15, len:14, buffer content: origin is food
      origin 7: s:29, len:17, buffer content: origin is nothing
GenericPieceTable end

clamped_position_start: 1
piece_order_size: 8
position: 1, next_LEN: 1
position: 1, next_LEN: 1
position: 1, next_LEN: 1
position: 1, next_LEN: 1
position: 1, next_LEN: 1
position: 1, next_LEN: 5
lookup return character p
target_start.third: 1
splitting buffer
looking up piece at position 1
is_end: false
target_start.third == clamped_position_start: true

inserted X at position 1: this:     oXpendorigin is foodorigin is nothing
GenericPieceTable start
    origin: origin is gamesorigin is foodorigin is nothingorigin is a messX
    append: origin is gamesorigin is foodorigin is nothingorigin is a messX
  origin descriptor size: 6
      origin 0: s:6, len:0, buffer content: 
      origin 1: s:15, len:14, buffer content: origin is food
      origin 2: s:29, len:17, buffer content: origin is nothing
      origin 3: s:46, len:1, buffer content: o
      origin 4: s:56, len:0, buffer content: 
      origin 5: s:62, len:1, buffer content: X
  append descriptor size: 3
      append 0: s:0, len:0, buffer content: 
      append 1: s:8, len:4, buffer content: pend
      append 2: s:12, len:0, buffer content: 
   order size: 9
      origin 0: s:46, len:1, buffer content: o
      append 1: s:12, len:0, buffer content: 
      origin 2: s:56, len:0, buffer content: 
      append 3: s:0, len:0, buffer content: 
      origin 4: s:6, len:0, buffer content: 
      origin 5: s:62, len:1, buffer content: X
      append 6: s:8, len:4, buffer content: pend
      origin 7: s:15, len:14, buffer content: origin is food
      origin 8: s:29, len:17, buffer content: origin is nothing
GenericPieceTable end

usage and api

define MINIDOC_GENERIC_PIECE_TABLE_FUNCTION_TYPE before including generic_piece_table.h to override the function type used for storing functions

  • defaults to std::function

GenericPieceTable provides the following public constructors

GenericPieceTable()
GenericPieceTable(
    GenericPieceTableDescriptorFunctions<DESCRIPTOR_CONTAINER_T> descriptor_functions,
    GenericPieceTableDescriptorOrderFunctions<DESCRIPTOR_ORDER_CONTAINER_T> descriptor_order_functions,
    GenericPieceTableFunctions<ORIGIN_CHAR_CONTAINER_T, ORIGIN_BUFFER_CONTAINER_T> origin_functions,
    GenericPieceTableFunctions<APPEND_CHAR_CONTAINER_T, APPEND_BUFFER_CONTAINER_T> append_functions
)
GenericPieceTable(const THIS & other) // copy constructor
THIS & operator= (const THIS & other) // copy assignment
virtual ~GenericPieceTable()

GenericPieceTable provides the following public functions

const Info<ORIGIN_BUFFER_CONTAINER_T, ORIGIN_CHAR_CONTAINER_T> & get_origin_info() const
const Info<APPEND_BUFFER_CONTAINER_T, ORIGIN_CHAR_CONTAINER_T> & get_append_info() const
std::size_t descriptor_count() const
const GenericPieceTableDescriptorOrder & descriptor_at(std::size_t index) const
std::string range_string_len(std::size_t start, std::size_t length) const;
void range_string_len(std::size_t start, std::size_t length, std::string & out) const;
std::string range_string(std::size_t start, std::size_t end) const
void range_string(std::size_t start, std::size_t end, std::string & out) const
THIS & append_origin(ORIGIN_CHAR_CONTAINER_T content)
THIS & append(APPEND_CHAR_CONTAINER_T content)
THIS & insert_origin(ORIGIN_CHAR_CONTAINER_T content, std::size_t position)
THIS & insert(APPEND_CHAR_CONTAINER_T content, std::size_t position)
THIS & replace_origin(ORIGIN_CHAR_CONTAINER_T content, std::size_t position, std::size_t length)
THIS & replace(APPEND_CHAR_CONTAINER_T content, std::size_t position, std::size_t length)
THIS & erase_origin(std::size_t position, std::size_t length)
THIS & erase(std::size_t position, std::size_t length)
virtual void onReset()
THIS & reset()
THIS & clear_origin()
THIS & clear()
std::string string() const
std::size_t length() const
std::size_t size() const
std::ostream & buffer_to_stream(std::ostream & os, const char * tag, INFO & info) const
std::ostream & order_to_stream(std::ostream & os) const
virtual std::ostream & user_data_to_stream(std::ostream & os, const char * tag, void * user_data) const
std::vector<std::string> split(const char & splitter) const
std::size_t split_count(const char & splitter) const

GenericPieceTable also provides operator << support for printing to streams, however .string() is recommended

// overload for operator <<
//   allows std::cout << table << std::endl;
//
// prints the entire content of the piece table including all buffers and descriptors
//
template <typename T1, typename T2, typename T3, typename T4, typename T5, typename T6>
std::ostream & operator<<(std::ostream & os, const GenericPieceTable<T1, T2, T3, T4, T5, T6> & obj)

onReset is provided for caching purposes for those that wish to cache results from the piece table

both .string(), .split(splitter), .split_count(splitter), and operator<< are expensive operations since all descriptor buffers must be iterated in order to provide the required data

auto lines = pt.split('\n'); // lines.size() = 1 if empty or no \n is found, 1 + ( occurences of \n ) if \n is found
auto line_count = pt.split_count('\n'); // 1 if empty or no \n is found, 1 + ( occurences of \n ) if \n is found

split_count does not accumulate strings and instead outputs the count as if split(splitter).size(), this can be useful if the content around the splitter should be removed, specifically if the length of such content could be large but not actually required, thus avoiding wasted memory by avoiding copying the large content

p = "abc\ndef\nhig"
split_count = p.split_count('\n')
// split_count 3
str = repeat_char( '\n', split_count - 1 )
// str == "\n\n"

descriptor_count(), length(), and size() are cheap operations since we only need to add up the length of each descriptor

range_string* can be expensive if a large range is given

length() and size() are equivilant to eachother

undo/redo

a subset of information is provided for undo/redo systems

        enum LAST_OP { LAST_OP_INSERT, LAST_OP_REPLACE, LAST_OP_ERASE };
        enum LAST_BUFFER { LAST_BUFFER_ORIGIN, LAST_BUFFER_APPEND };

        LAST_OP last_op;
        LAST_BUFFER last_buffer;

        std::size_t last_calculated_insert_position_start;
        std::size_t last_calculated_replace_position_start;
        std::size_t last_calculated_replace_length;
        std::size_t last_calculated_erase_position_start;
        std::size_t last_calculated_erase_length;

these get updated after append/insert replace and erase operations

it is strongly recommented to not mix origin and append buffer types, that is, having a vector<char> append buffer and a vector<std::string> origin buffer, since char and std::string cannot safely be represented as a single operation undo/redo, additionally we do not want to require inter-convertible types, for example, origin type T1 must be convertible to append type T2 since this implies T1 -> char -> T2 conversion equivilance (char -> T* conversion) which we strictly avoid for complexity reasons

for example, T may be convertable to char but char may be difficult to convert back to T such that (T -> char) == (T -> char -> T -> char)

implementation usage

in the below implementation, we use

  • linked list to supply the container for the descriptors
    • a vector cannot be used since the descriptors would be moved during reallocation
    • we could use an index however this would be complicated to manage with descriptor insertion
  • const char * as the origin input
  • const char * as the append input
  • std::string as the origin buffer type
  • std::string as the append buffer type

const char * is passed as input, eg append(const char * content)

the content is then appended to the respective buffer, eg buffer = buffer + content in which buffer is std::string

// namespace MiniDoc

struct String : public GenericPieceTable<
    std::list<GenericPieceTableDescriptor>,
    std::list<GenericPieceTableDescriptorOrder>,
    const char*, const char*, std::string, std::string
> {
    String() : GenericPieceTable(
        { // descriptor
            // reset
            [](auto & c) { c = {}; },
            // append
            [](auto & c, auto & d) { c.emplace_back(d); },
            // length
            [](auto & c) { return std::distance(c.begin(), c.end()); },
            // const index
            [](auto & c, auto index) -> const GenericPieceTableDescriptor & { return *std::next(c.begin(), index); },
            // index
            [](auto & c, auto index) -> GenericPieceTableDescriptor & { return *std::next(c.begin(), index); }
        },
        { // descriptor order
            // reset
            [](auto & c) { c = {}; },
            // insert
            [](auto & c, auto & d, auto index) { c.insert(std::next(c.begin(), index), d); },
            // length
            [](auto & c) { return std::distance(c.begin(), c.end()); },
            // const index
            [](auto & c, auto index) -> const GenericPieceTableDescriptorOrder & { return *std::next(c.begin(), index); },
            // index
            [](auto & c, auto index) -> GenericPieceTableDescriptorOrder & { return *std::next(c.begin(), index); }
        },
        { // origin
            // reset
            [](auto & c) { c = {}; },
            // append
            [](auto & c, auto & content) { c = c + content; },
            // container length
            [](auto & c) { return c.size(); },
            // content length
            [](auto & content) { return content == nullptr ? 0 : strlen(content); },
            // container index to char
            [](auto & c, auto index) -> const char { return c[index]; }
        },
        { // append
            // reset
            [](auto & c) { c = {}; },
            // append
            [](auto & c, auto & content) { c = c + content; },
            // container length
            [](auto & c) { return c.size(); },
            // content length
            [](auto & content) { return content == nullptr ? 0 : strlen(content); },
            // content index to char
            [](auto & c, auto index) -> const char { return c[index]; }
        }
    ) {}
};

implementation details

this section will deconstruct the behaviour of the piece table function by function

first, we maintain 5 buffers

  • origin buffer
  • append buffer
  • origin descriptors
  • append descriptors
  • ordered descriptors

the origin descriptors, append descriptors, and ordered descriptors all make it easier to manage the overall descriptor order as well as give more detailed output of descriptor layout

we could merge origin descriptors, append descriptors into ordered descriptors but then when editing certain buffers we would need to sort through potentially many descriptors that are unrelated to the buffer being edited

  • for example, we want to edit the origin buffer
    • if we have 2 origin descriptors, and 500 append descriptors (all prepended edits, eg "ORIGINAL TEXT" -> "PREPENDED TEXT, ORIGINAL TEXT")
    • then we would need to look through all 500 append descriptors before we get to the origin descriptors, thats a lot of descriptor checking !

beyond this point we discuss the details of the function implementations (both public and non-public ) (all debug lines omitted)

implementation details - index operator

const char operator[](std::size_t index) const {
    auto l = length();
    if (l == 0) {
        throw std::runtime_error("index out of range");
    }
    
    if (index == -1 || index > (l-1)) index = l-1;

    std::size_t LEN = 0;
    for (size_t i = 0; i < piece_order_size; i++) {
        auto & order = descriptor_order_functions.const_index(piece_order, i);
        auto & descriptor = *order.ptr;
        auto next_LEN = LEN + descriptor.length;
        if (index < next_LEN) {
            // avoid looping through the entire descriptor to find our index
            auto buffer_index = descriptor.start + (index - LEN);
            auto char_ = (order.origin ? origin_info : append_info).container_index_to_char(buffer_index);
            return char_;
        }
        LEN = next_LEN;
    }
    throw std::runtime_error("lookup reached end");
}
    auto l = length();
    if (l == 0) {
        throw std::runtime_error("index out of range");
    }
    if (index == -1 || index > (l-1)) index = l-1;

first, we check if length is zero, because we may have zero-length descriptors there is no easy way around this

then the index is clamped so it cannot be greater than length()-1

    std::size_t LEN = 0;
    for (size_t i = 0; i < piece_order_size; i++) {
        auto & order = descriptor_order_functions.const_index(piece_order, i);
        auto & descriptor = *order.ptr;
        auto next_LEN = LEN + descriptor.length;
        if (index < next_LEN) {
            // avoid looping through the entire descriptor to find our index
            auto buffer_index = descriptor.start + (index - LEN);
            auto char_ = (order.origin ? origin_info : append_info).container_index_to_char(buffer_index);
            return char_;
        }
        LEN = next_LEN;
    }
    throw std::runtime_error("lookup reached end");

next, we iterate the ordered pieces, and throw once we reach the end

in order to iterate, we keep a length variable LEN, this represents our absolute index

        auto & order = descriptor_order_functions.const_index(piece_order, i);
        auto & descriptor = *order.ptr;
        auto next_LEN = LEN + descriptor.length;
        if (index < next_LEN) {
            // avoid looping through the entire descriptor to find our index
            auto buffer_index = descriptor.start + (index - LEN);
            auto char_ = (order.origin ? origin_info : append_info).container_index_to_char(buffer_index);
            return char_;
        }
        LEN = next_LEN;

in the loop body

        auto & order = descriptor_order_functions.const_index(piece_order, i);
        auto & descriptor = *order.ptr;

we obtain the descriptor order that is located at index i, and store its descriptor reference into the descriptor variable

        auto next_LEN = LEN + descriptor.length;
        if (index < next_LEN) {
            // avoid looping through the entire descriptor to find our index
            auto buffer_index = descriptor.start + (index - LEN);
            auto char_ = (order.origin ? origin_info : append_info).container_index_to_char(buffer_index);
            return char_;
        }
        LEN = next_LEN;

next we check if our index is in range

  • if we have piece length 10, absolute index 5, and target index 12, we know that 5 + 10 is 15, and we know that 12 is inside the range of 5 to 15

if our index is not in range then we set LEN to our computed next_LEN (15 in the above example) and try again with the next i

if our index is in range then we return the character that corresponds to that range and index, from the buffer specified by descriptor order

  • we shortcut the descriptor loop here
  • for (i = des.start; i < (des.start + des.length); i++) { if (LEN == index) ... LEN++ } is equivilant to des.start + (index - LEN)
  • and we know our index MUST be inside this range so LEN == index is gaurenteed to be true here

implementation details - lookup

triple<const GenericPieceTableDescriptorOrder *, std::size_t, std::size_t, bool>
lookup(std::size_t position) const {
    std::size_t LEN = 0;
    for (size_t i = 0; i < piece_order_size; i++) {
        auto & order = descriptor_order_functions.const_index(piece_order, i);
        auto & descriptor = *order.ptr;
        auto next_LEN = LEN + descriptor.length;
        if (position < next_LEN) {
            return {&order, i, LEN};
        }
        LEN = next_LEN;
    }
    return {nullptr, piece_order_size, LEN};
}

same deal as operator[] but actually returning information, this is a private function so we can be sure it is called correctly

we return the descriptor order piece, descriptor order piece index, absolute index

an EOF marker that signifies if we reached the end of the pieces can be determined by checking if .first == nullptr

Info structure

this is used a lot, so it is important to understand it

for both insert and erase, we get passed an Info structure, each signifying the buffer and descriptors to operate on

template <typename BUFFER, typename CHAR>
struct Info {
    BUFFER buffer;
    DESCRIPTOR_CONTAINER_T pieces;
    GenericPieceTableFunctions<CHAR, BUFFER> functions;
// ...
}

Info<ORIGIN_BUFFER_CONTAINER_T, ORIGIN_CHAR_CONTAINER_T> origin_info;
Info<APPEND_BUFFER_CONTAINER_T, APPEND_CHAR_CONTAINER_T> append_info;

DESCRIPTOR_ORDER_CONTAINER_T piece_order;
std::size_t piece_order_size = 0;

GenericPieceTableDescriptorFunctions<DESCRIPTOR_CONTAINER_T> descriptor_functions;
GenericPieceTableDescriptorOrderFunctions<DESCRIPTOR_ORDER_CONTAINER_T> descriptor_order_functions;

this Info struct defines a few functions that are self explanatory, and is merely for convinience of having less variables and functions

the buffer is any container which satisfies the origin_functions and append_functions requirements, in which the example MiniDoc::StringPieceTable comments each function

the pieces is any container which satisfies the descriptor_functions requirements, and additionally must use non-invalidating references in which a reference MUST NOT be invalidated upon a resize operation (anything that changes the length of the internal buffer counts as a resize)

  • for example, a vector of int and you obtain a reference to an element
    • if you expand or shrink the vector this reference will be invalidated due to realloc-like behaviour of contigious array resizing
      • execute man realloc in your local unix terminal (or look up the manpage online)
      • or look up std::vector iterator invalidation
  • a list of int does not have this invalidating behaviour upon expand or shrink of the list like a vector does
    • this is because each int is stored in an allocated Node-like object and does not move during a resize-like operation
    • look up linked list data structure

PLEASE NOTE that a reference is explicitly used, this is because using an iterator invalidating data structure would require complex index tracking for descriptor insertion logic to keep all indexes up-to-date

  • this index updating can be expensive with large amounts of descriptors

the functions holds functions that operate on buffer

the descriptor_functions operate on pieces variable of the Info struct

piece_order is any container which satisties the descriptor_order_functions requirements

piece_order_size is the cached length of the piece_order, how many elements it currently contains

implementation details - split_insert

this one is a long one so lets split this into chunks, ironically

so, this one basically handles the insertion logic of the piece table

we have 4 cases here

  • case 1: index == start
  • case 2: index == end
  • case 3: index == middle and at start of piece boundary
  • case 4: index == middle and at middle/end of piece boundary
template <typename INFO>
GenericPieceTableDescriptor & split_insert(bool is_origin, INFO & info, std::size_t clamped_position_start) {
    // no use splitting at the very start of the buffer
    if (clamped_position_start == 0) {
        auto & piece = info.pieces;
        auto len = descriptor_functions.length(piece);
        descriptor_functions.append(piece, {0, 0});
        auto & insert_piece = descriptor_functions.index(piece, len);
        descriptor_order_functions.insert(piece_order, {is_origin, &insert_piece}, 0);
        piece_order_size++;
        return insert_piece;
    }

this handles case 1, an obvious shortcut, we check if the position is zero and then append to the start of the pieces

lets explain this in more detail

        auto & piece = info.pieces;
        auto len = descriptor_functions.length(piece);

first we obtain the origin/append descriptors from the specified Info struct, as well its length

        descriptor_functions.append(piece, {0, 0});
        auto & insert_piece = descriptor_functions.index(piece, len);

we then append an empty descriptor to the specified piece and then obtain its reference

we cannot assume append will return anything as we are generic, so we must locate it by index

        descriptor_order_functions.insert(piece_order, {is_origin, &insert_piece}, 0);
        piece_order_size++;
        return insert_piece;

we then insert this reference to our piece_order at index 0, so it will be pre-pended to the list, think of it like string("AB").insert("C", 0) == "CAB"

we then update our element count and return the reference

so, that was for zero index

if our index is not zero then we move on to case 2

    auto target_start = lookup(clamped_position_start);

we lookup our clamped_position_start, which is just the insertion position pased to insert(content, position) which has been clamped to reasonable range

    bool is_end = target_start.first == nullptr;

    // no use splitting at the very end of the buffer
    if (is_end) {
        auto & piece = info.pieces;
        auto len = descriptor_functions.length(piece);
        descriptor_functions.append(piece, {0, 0});
        auto & insert_piece = descriptor_functions.index(piece, len);
        descriptor_order_functions.insert(piece_order, {is_origin, &insert_piece}, piece_order_size);
        piece_order_size++;
        return insert_piece;
    }

this handles case 2

we check if our position represents the end, eg, EOF so to speak

if position is end then we use the same as zero index except we instead append to the end of the list, think of it like string("AB").insert("C", -1) == "ABC"

if position is not end then we move on

so far we have handled the case index == start and index == end

now we handle index == middle aka case 3 and case 4

this can be thought of a 2 sub-cases of a case 3: index == middle

  • sub-case 1: we are inserting right at the start of a piece descriptor, in this case we follow zero-index logic except we insert at target_start.second instead of 0 for the piece_order, think of it like string("ABBE").insert("C", 1) == "ABCBE" where AB and BE are seperate descriptor pieces
  • sub-case 2: we are inserting
    if (target_start.third == clamped_position_start) {
        // ...
        return insert_piece;

this detects case 3 aka sub-case 1, same deal as case 1/case 2 but with different piece_order index

    } else {
        auto diff = clamped_position_start - target_start.third;
        auto old_length = target_start.first->ptr->length;
        target_start.first->ptr->length = diff;

        auto & piece = info.pieces;
        auto len = descriptor_functions.length(piece);
        descriptor_functions.append(piece, {0, 0});
        auto & insert_piece = descriptor_functions.index(piece, len);
        descriptor_order_functions.insert(piece_order, {is_origin, &insert_piece}, target_start.second+1);
        piece_order_size++;

        auto & piece2 = target_start.first->origin ? origin_info.pieces : append_info.pieces;
        auto len2 = descriptor_functions.length(piece2);
        descriptor_functions.append(piece2, {target_start.first->ptr->start + diff, old_length - diff});
        auto & insert_piece2 = descriptor_functions.index(piece2, len2);
        descriptor_order_functions.insert(piece_order, {target_start.first->origin, &insert_piece2}, target_start.second+2);
        piece_order_size++;
        return insert_piece;
    }
}

this handles case 4 akd sub-case 2 and subsequently the final case of the insertion logic

basically for case 4 we split into 2 pieces, "ABCD" > "ABC" "" "D", calculating the offsets for the descriptors and insert those into piece_order

        auto diff = clamped_position_start - target_start.third;
        auto old_length = target_start.first->ptr->length;
        target_start.first->ptr->length = diff;

chop text at index "ABCD" > "ABC"

        auto & piece = info.pieces;
        auto len = descriptor_functions.length(piece);
        descriptor_functions.append(piece, {0, 0});
        auto & insert_piece = descriptor_functions.index(piece, len);
        descriptor_order_functions.insert(piece_order, {is_origin, &insert_piece}, target_start.second+1);
        piece_order_size++;

append empty descriptor into piece and its reference into piece_order at target_start.second+1

        auto & piece2 = target_start.first->origin ? origin_info.pieces : append_info.pieces;
        auto len2 = descriptor_functions.length(piece2);
        descriptor_functions.append(piece2, {target_start.first->ptr->start + diff, old_length - diff});
        auto & insert_piece2 = descriptor_functions.index(piece2, len2);
        descriptor_order_functions.insert(piece_order, {target_start.first->origin, &insert_piece2}, target_start.second+2);
        piece_order_size++;
        return insert_piece;

insert the rest of the chopped text "D" into the buffer specified by target_start and insert its reference into piece_order after our empty descriptor

then return the reference to the empty descriptor

implementation details - split_erase

this one is another long one so lets split this into chunks, ironically

first up

    template <typename INFO>
    void split_erase(bool is_origin, INFO & info, std::size_t clamped_position_start, std::size_t clamped_position_end) {
        auto target_end = lookup(clamped_position_end);
        bool is_end = target_end.first == nullptr;
        if (is_end) {
            if (clamped_position_start == 0) {

                reset();
                return;
            }
        }

if we are erasing the entire buffer then we can simply call reset() and be done with the operation, as-if it had just been constructed

    auto target_start = lookup(clamped_position_start);
    auto diff = clamped_position_start - target_start.third;
    auto old_length = target_start.first->ptr->length;
    target_start.first->ptr->length = diff;

if we are not erasing the entire buffer, then chop the text of the start buffer

    if (target_start.second == target_end.second) {

if we are modiifying the same buffer

        if (target_start.third == clamped_position_start) {
            auto new_len = old_length - ((target_end.third + old_length) - clamped_position_end);
            *target_start.first->ptr = {target_start.first->ptr->start + new_len, old_length - new_len};

if the start index points to the start of our buffer, then we simply offset the start and length, "ABCDEF" > "DEF"

        } else {
            auto & piece = target_start.first->origin ? origin_info.pieces : append_info.pieces;
            auto len1 = descriptor_functions.length(piece);
            auto new_len = old_length - ((target_end.third + old_length) - clamped_position_end);
            descriptor_functions.append(piece, {target_start.first->ptr->start + new_len, old_length - new_len});
            auto & insert_piece1 = descriptor_functions.index(piece, len1);
            descriptor_order_functions.insert(piece_order, {target_start.first->origin, &insert_piece1}, target_start.second+1);
            piece_order_size++;
        }

otherwise insert the chopped text, "ABCDEF" > "ABC" "EF", calculating the offsets for the descriptors and insert those into piece_order

you should know the details by know

            auto & piece = target_start.first->origin ? origin_info.pieces : append_info.pieces;
            auto len1 = descriptor_functions.length(piece);

get piece

            auto new_len = old_length - ((target_end.third + old_length) - clamped_position_end);
            descriptor_functions.append(piece, {target_start.first->ptr->start + new_len, old_length - new_len});

calculate offsets

            auto & insert_piece1 = descriptor_functions.index(piece, len1);
            descriptor_order_functions.insert(piece_order, {target_start.first->origin, &insert_piece1}, target_start.second+1);
            piece_order_size++;

insert descriptor

    } else {
        if (!is_end) {
            auto diff = clamped_position_end - target_end.third;
            target_end.first->ptr->start += diff;
            target_end.first->ptr->length -= diff;
        }

        if (target_start.second+1 != target_end.second) {
            // clear all pieces between start and end
            for (auto i = target_start.second+1; i < target_end.second; i++) {
                auto & order = descriptor_order_functions.const_index(piece_order, i);
                auto & descriptor = *order.ptr;
                descriptor.length = 0;
            }
        }
    }
}

otherwise we are erasing multiple buffers

if we are not at the end then we offset the start pointer

if we are erasing more than 2 buffers ( "Agw", "ewgwgBgww", "C3r34w" ) then we set the middle buffers to zero-length ( "Ag", "", "r34w" )

and we are done with erase

implementation details - the rest

now that we have split_insert and split_erase done, the rest is straight forward

    template <typename INFO, typename C>
    void insert_buffer(bool is_origin, INFO & info, C & content, std::size_t position) {
        auto content_length = info.functions.content_length(content);
        if (content_length == 0) {
            return;
        }
        auto end = length();
        auto position_ = position >= end ? end : position;
        auto & descriptor = split_insert(is_origin, info, position_);
        descriptor.start = info.container_length();
        descriptor.length = content_length;
        info.functions.append(info.buffer, content);
    }

insert_buffer with range checks

    template <typename INFO>
    void erase_buffer(bool is_origin, INFO & info, std::size_t position, std::size_t length) {
        if (length == 0) {
            return;
        }
        auto end = this->length();
        auto position_ = position >= end ? end : position;
        if (position_ == end) {
            return;
        }
        if (length == -1) {
            length = end;
        }
        auto position_end = position_ + length;
        if (position_end >= end) {
            position_end = end;
        }
        auto length_ = position_end - position_;
        if (length_ == 0) {
            return;
        }
        split_erase(is_origin, info, position_, position_end);
    }

erase_buffer with range checks

    public:

    THIS & append_origin(ORIGIN_CHAR_CONTAINER_T content) {
        insert_origin(content, -1);
        return *this;
    }

    THIS & append(APPEND_CHAR_CONTAINER_T content) {
        insert(content, -1);
        return *this;
    }

    THIS & insert_origin(ORIGIN_CHAR_CONTAINER_T content, std::size_t position) {
        insert_buffer(true, origin_info, content, position);
        return *this;
    }

    THIS & insert(APPEND_CHAR_CONTAINER_T content, std::size_t position) {
        insert_buffer(false, append_info, content, position);
        return *this;
    }

    THIS & erase_origin(std::size_t position, std::size_t length) {
        erase_buffer(true, origin_info, position, length);
        return *this;
    }

    THIS & erase(std::size_t position, std::size_t length) {
        erase_buffer(false, append_info, position, length);
        return *this;
    }

append, insert, and erase

    THIS & replace_origin(ORIGIN_CHAR_CONTAINER_T content, std::size_t position, std::size_t length) {
        auto end = this->length();
        auto position_ = position >= end ? end : position;
        if (position_ == end) {
            insert_origin(content, position_);
            return *this;
        }
        if (length == -1) {
            length = end;
        }
        auto position_end = position_ + length;
        if (position_end >= end) {
            position_end = end;
        }
        auto length_ = position_end - position_;

        if (length_ != 0) {
            erase_origin(position_, length_);
        }

        insert_origin(content, position_);

        return *this;
    }

    THIS & replace(APPEND_CHAR_CONTAINER_T content, std::size_t position, std::size_t length) {
        auto end = this->length();
        auto position_ = position >= end ? end : position;
        if (position_ == end) {
            insert(content, position_);
            return *this;
        }
        if (length == -1) {
            length = end;
        }
        auto position_end = position_ + length;
        if (position_end >= end) {
            position_end = end;
        }
        auto length_ = position_end - position_;

        if (length_ != 0) {
            erase(position_, length_);
        }

        insert(content, position_);

        return *this;
    }

replace with range checks

User Data

just having this is not enough to implement common actions that one might use a piece table for

most people typically integrate additional functionality into the piece table such as keeping additional information inside each descriptor, however this is typically complex to do

and we cannot do this in a generic implementation since we must be generic

our solution to this is both simple and a bit complex - User Data

to implement this, we need to modify our generic piece table to support this

please view the git diff for this as the changes are too complex to explain

all we need to know is we implement CharListPieceTableWithCharacterInformation and StringPieceTableWithCharacterInformation as examples of this User Data usage

both CharListPieceTable and StringPieceTable add the following variables

finsert is called when user data is to be inserted

fsplit is called when user data is to be split

ferase is called when user data is to be erased

we expect certain behaviour to be exibited here, look at either CharListPieceTableWithCharacterInformation or StringPieceTableWithCharacterInformation for details

i have not tested this extensively but it works for most cases

the User Data can be iterated via descriptor_at and descriptor_count

below is an alternative implementation of split and split_count to demonstrate such User Data iteration

auto lines = pt.split('\n'); // lines.size() = 1 if empty or no \n is found, 1 + ( occurences of \n ) if \n is found
auto line_count = pt.split_count('\n'); // 1 if empty or no \n is found, 1 + ( occurences of \n ) if \n is found
std::vector<std::string> split(const char & splitter) const {
    std::vector<std::string> vec;
    std::string c;
    auto s = descriptor_count();
    auto & origin_info = get_origin_info();
    auto & append_info = get_append_info();
    for (size_t i = 0; i < s; i++) {
        auto & order = descriptor_at(i);
        auto & descriptor = *order.ptr;
        if (order.origin) {
            for (std::size_t i_ = descriptor.start; i_ < (descriptor.start + descriptor.length); i_++) {
                const char t = origin_info.container_index_to_char(i_);
                if (t == splitter) {
                    vec.push_back(c);
                    c = {};
                } else {
                    c.push_back(t);
                }
            }
        } else {
            for (std::size_t i_ = descriptor.start; i_ < (descriptor.start + descriptor.length); i_++) {
                const char t = append_info.container_index_to_char(i_);
                if (t == splitter) {
                    vec.push_back(c);
                    c = {};
                } else {
                    c.push_back(t);
                }
            }
        }
    }
    vec.push_back(c);
    return vec;
}

std::size_t split(const char & splitter) const {
    std::size_t count;
    auto s = descriptor_count();
    auto & origin_info = get_origin_info();
    auto & append_info = get_append_info();
    for (size_t i = 0; i < s; i++) {
        auto & order = descriptor_at(i);
        auto & descriptor = *order.ptr;
        if (order.origin) {
            for (std::size_t i_ = descriptor.start; i_ < (descriptor.start + descriptor.length); i_++) {
                const char t = origin_info.container_index_to_char(i_);
                if (t == splitter) {
                    count++;
                }
            }
        } else {
            for (std::size_t i_ = descriptor.start; i_ < (descriptor.start + descriptor.length); i_++) {
                const char t = append_info.container_index_to_char(i_);
                if (t == splitter) {
                    count++;
                }
            }
        }
    }
    count++;
    return count;
}

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a C++ templated Piece Table implementation, example implementations provided, attempts to detail as much as possible about how the Piece Table (the classic 2 buffers version) works internally on an implementation-level

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