Another TinyVG image parser & renderer in Rust
A library/tool to load/save binary .tvg file, rendering to .png file powered by tiny-skia, parsing from .svg file powered by usvg, with least external dependencies, simple and concise Rust code.
TinyVG textual representation (.tvgt) is only for debugging/development purposes which can be easily achieved with #[derive(Debug)]
and println!("{:?}, commands)
or dbg!(commands)
in Rust.
Binding Blend2D rendering engine
Build controlled by feature "b2d"
.
(cd 3rdparty && ./layout.sh) # just run once
cargo r -F b2d -- <path-to-svg/tvg> [<path-to-tvg/png>]
A built-in Rust binding for Blend2D, simpler than outdated blend2d-rs.
Binding GPAC/EVG 2D rendering engine
Build controlled by feature "evg"
.
(cd 3rdparty && ./layout.sh) # just run once
cargo r -F evg -- <path-to-svg/tvg> [<path-to-tvg/png>]
Built-in seems the only one Rust binding in public for GPAC/EVG.
A SVG Renderer/Viewer powered by Femtovg
Build controlled by feature "nvg"
.
cargo r -F nvg --bin nanovg -- <path-to-svg>
Refer to the SVG example in Femotovg, updated, rewritten and optimized the code, added Drag & Drop support.
Another SVG/TinyVG Viewer based on HTML5/Web 2D Canvas API
Run the following command in the wcnvs sub-crate/project to start the Dioxus dev server:
dx serve --hot-reload
- Open the browser to http://localhost:8080
2D Engine | Timing | Performance | Note |
---|---|---|---|
Femtovg: | 1.65 ms | 606.8 fps | max performance |
Blend2D: | 1.94 ms | 515.5 fps | float/double |
CanvasAPI: | 2.00 ms | 500.0 fps | bad T accuracy? |
tiny_skia: | 5.10 ms | 195.9 fps | |
GPAC/EVG: | 7.96 ms | 125.6 fps | floating point |
GPAC/EVG: | 18.07 ms | 55.3 fps | fixed-point math |
Test rendering Ghostscript_Tiger.svg on MacBook Pro with Apple M1 Pro.