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When I read you are welcoming optimizations, and when I saw the code was performing a lot of GC intensive operations, I decided to optimize the code, and I did it, however the result was very disappointing.
In the beginning I though I wasted my time and though it was pointless to share this work, but after I realized I should share, so the next after me can be aware to not try what I tried, and instead focus on trying to optimize disk accesses.
The text was updated successfully, but these errors were encountered:
Hi Vuze, is there any chance that we can have the compress function in WorldChunkTool?
Because for every update, we need a new version of loaders(like stracker's loader) to load some mods, but if we can compress our mods back into a chunk file, and replace the origi one, we don't even need loaders anymore.
So maybe we can have a tool,it's like, edits the chunk file?
------------------ Original ------------------
From: Sebastien ROBERT <notifications@github.com>
Date: Fri,Mar 27,2020 11:53 PM
To: mhvuze/WorldChunkTool <WorldChunkTool@noreply.github.com>
Cc: Fan <1753170315@qq.com>, Comment <comment@noreply.github.com>
Subject: Re: [mhvuze/WorldChunkTool] Optimizations (#6)
I think you posted in the wrong place. Open a new issue, if there is not a duplicate already.
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When I read you are welcoming optimizations, and when I saw the code was performing a lot of GC intensive operations, I decided to optimize the code, and I did it, however the result was very disappointing.
You can have a look at it here if you want: https://github.com/TanukiSharp/WorldChunkTool/tree/optimizations/Research
In the beginning I though I wasted my time and though it was pointless to share this work, but after I realized I should share, so the next after me can be aware to not try what I tried, and instead focus on trying to optimize disk accesses.
The text was updated successfully, but these errors were encountered: