#Results
#Report report
#Quick Overview of Important Files
Contains all opengl code specific to this project using the following classes:
Face: Constructs and draws the face.
Face Scene: Renders the face every frame and handles input.
Blur: Called by Face every render to blur the irradiance map.
Used by Blur class to gaussian blur the irraidiance texture using the specified 6 gauss widths.
Final pass Face shader which combines the blurred irradiance maps and specular brdf.