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8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

#Results

without

6 blurs, realistic diffusion

6 blurs, more diffused



without

6 blurs, realistic diffusion

6 blurs, more diffused

specular at grazing angle

#Report report

#Quick Overview of Important Files

Face.h

Contains all opengl code specific to this project using the following classes:
Face: Constructs and draws the face.
Face Scene: Renders the face every frame and handles input.
Blur: Called by Face every render to blur the irradiance map.

convolve.vert/frag

Used by Blur class to gaussian blur the irraidiance texture using the specified 6 gauss widths.

face.vert/frag

Final pass Face shader which combines the blurred irradiance maps and specular brdf.

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realistic skin rendering project

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