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Lost World waterfall rendering incorrectly with OIT #18

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PiKeyAr opened this issue Sep 3, 2019 · 2 comments
Open

Lost World waterfall rendering incorrectly with OIT #18

PiKeyAr opened this issue Sep 3, 2019 · 2 comments

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@PiKeyAr
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PiKeyAr commented Sep 3, 2019

Happens in vanilla DX only.
OIT on:
image
OIT off:
image
Display sub: 5E6340

@michael-fadely
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Likely a Z-Comparison mode being naively ignored by the composite shader. Thanks for the report.

@PiKeyAr
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PiKeyAr commented Sep 6, 2019

So I guess writing 01 to 005E64C6 to enable Z Write should fix it. I don't know where the fix could be applied in the generic version, though.

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