Skip to content

michal-z/zig-d3d12-starter

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

zig-d3d12-starter

git clone https://github.com/michal-z/zig-d3d12-starter.git
cd zig-d3d12-starter
zig build run
  • Simple game written from scratch
  • Modern D3D12 for rendering (fully bindless, ehnanced barriers)
  • Direct2D for 2D shape tessellation
  • Audio support using XAudio2
  • No dependency except Zig compiler (master)
  • DXC compiler included - Zig's caching mechanism integrated to support shader compilation
  • Shaders embeded in the output binary
  • D3D12 Agility SDK included and integrated
  • D3D12 bindings with some helper functions
  • D3D12 debug layer and GPU-based validation support
  • No libc dependency

Build options:

-Doptimize=ReleaseFast (generate small and fast binary)
-Dd3d12-debug=true (enable D3D12 debug layer)
-Dd3d12-debug-gpu=true (enable D3D12 debug layer and GPU-based validation)

Example:

zig build run -Doptimize=ReleaseFast -Dd3d12-debug=true

image

Releases

No releases published

Packages

No packages published

Languages