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Basic 3D rendering framework. Fully self-contained (no dependency on Visual Studio, libc or Windows SDK).
Framework for creating 1k demoscene intros.
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
Image Based Lighting using DirectX 12.
Rasterization on the GPU in "slow motion".
Simple raytracer using DirectX Raytracing (DXR).
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