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@ziglang

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  1. Basic 3D rendering framework. Fully self-contained (no dependency on Visual Studio, libc or Windows SDK).

    Zig 15

  2. Framework for creating 1k demoscene intros.

    Assembly 27 2

  3. Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.

    C++ 124 2

  4. Image Based Lighting using DirectX 12.

    C++ 30 3

  5. Rasterization on the GPU in "slow motion".

    C 37 1

  6. Simple raytracer using DirectX Raytracing (DXR).

    C++ 40 2

583 contributions in the last year

Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Mon Wed Fri

Contribution activity

January 2021

Created 48 commits in 2 repositories
Created 1 repository
55 contributions in private repositories Jan 4 – Jan 20

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