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illumination #33
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I don't see any difference but it may be my eyes 😬 |
I also see no difference or issue. Can you elaborate? |
The OpenGL2 renderer has auto exposure enabled by default, you can turn it off using |
Closing this issue as its just a feature you can turn on/off and not a bug. Nevertheless, automatic exposure based on scene brightness is not needed in UrT, not smooth and bugged. Should certainly be disabled by default. (#34) |
The lighting is changing when you walk just a few steps in a map area.
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