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illumination #33

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raffalues opened this issue Jun 24, 2018 · 5 comments
Closed

illumination #33

raffalues opened this issue Jun 24, 2018 · 5 comments

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@raffalues
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The lighting is changing when you walk just a few steps in a map area.

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@danielepantaleone
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I don't see any difference but it may be my eyes 😬

@KroniK907
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I also see no difference or issue. Can you elaborate?

@mickael9
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The OpenGL2 renderer has auto exposure enabled by default, you can turn it off using r_autoExposure 0

@raffalues
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@BidyBiddle
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Closing this issue as its just a feature you can turn on/off and not a bug.

Nevertheless, automatic exposure based on scene brightness is not needed in UrT, not smooth and bugged. Should certainly be disabled by default. (#34)

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5 participants