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Reduce per frame allocations in hand mesh. #9756

Merged
merged 14 commits into from
May 6, 2021
Merged

Reduce per frame allocations in hand mesh. #9756

merged 14 commits into from
May 6, 2021

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david-c-kline
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This change reduces some per-frame allocations and increases the Unity version in projectversion.txt to 2018.4.34.

Please merge #9746 before this one, as this contains changes from that PR.

@david-c-kline david-c-kline self-assigned this May 5, 2021
@david-c-kline david-c-kline changed the base branch from main to prerelease/2.7.0_stabilization May 5, 2021 17:24
@david-c-kline david-c-kline changed the title Prof27 Reduce per frame allocations in hand mesh. May 5, 2021
@david-c-kline
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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

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Looks good to me! One comment: can we not include the Unity version change as it seems irrelevant here?

@david-c-kline
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can we not include the Unity version change as it seems irrelevant here?

The Unity version change is something we try to do periodically and it was included here as an opportunity to not have a complete PR for just that change. I am happy to revert that part if folks wish me to. 😄

…tions is 1.4ish ms faster with a serial for)
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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

David Kline and others added 2 commits May 5, 2021 15:54
…ealityHandMeshProvider.cs

Co-authored-by: Kurtis <kurtie@microsoft.com>
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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

@david-c-kline david-c-kline merged commit f352103 into microsoft:prerelease/2.7.0_stabilization May 6, 2021
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3 participants