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Reduce per frame allocations in hand mesh. #9756
Reduce per frame allocations in hand mesh. #9756
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Looks good to me! One comment: can we not include the Unity version change as it seems irrelevant here?
.../MRTK/Providers/WindowsMixedReality/XR2018/Controllers/WindowsMixedRealityArticulatedHand.cs
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The Unity version change is something we try to do periodically and it was included here as an opportunity to not have a complete PR for just that change. I am happy to revert that part if folks wish me to. 😄 |
…tions is 1.4ish ms faster with a serial for)
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Assets/MRTK/Providers/OpenXR/Scripts/MicrosoftArticulatedHand.cs
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Assets/MRTK/Providers/WindowsMixedReality/Shared/WindowsMixedRealityHandMeshProvider.cs
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Assets/MRTK/Providers/WindowsMixedReality/Shared/WindowsMixedRealityHandMeshProvider.cs
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…ealityHandMeshProvider.cs Co-authored-by: Kurtis <kurtie@microsoft.com>
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This change reduces some per-frame allocations and increases the Unity version in projectversion.txt to 2018.4.34.
Please merge #9746 before this one, as this contains changes from that PR.