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[gamedev-framework] Update to v1.0.0 #25842
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This is a new experimental fast check for PR issues. Please let us know if this bot is helpful!
After committing all other changes, the version database must be updated
git add -u && git commit
git checkout de176433e9a8769eed0e43d61758f4cdc1dc6e20 -- versions
./vcpkg x-add-version --all
Diff
diff --git a/versions/baseline.json b/versions/baseline.json
index 471b840..3ab9aec 100644
--- a/versions/baseline.json
+++ b/versions/baseline.json
@@ -2445,8 +2445,8 @@
"port-version": 6
},
"gamedev-framework": {
- "baseline": "0.20.0",
- "port-version": 2
+ "baseline": "1.0.0",
+ "port-version": 1
},
"gamenetworkingsockets": {
"baseline": "1.4.1",
diff --git a/versions/g-/gamedev-framework.json b/versions/g-/gamedev-framework.json
index 13f0401..2107612 100644
--- a/versions/g-/gamedev-framework.json
+++ b/versions/g-/gamedev-framework.json
@@ -1,5 +1,10 @@
{
"versions": [
+ {
+ "git-tree": "3e567182a4df1549bc6945f814080b6ee7df4c00",
+ "version-semver": "1.0.0",
+ "port-version": 1
+ },
{
"git-tree": "4dbeca9676a469cb84eb1cfc731ae9bbc9110447",
"version-semver": "0.20.0",
You have modified or added at least one portfile where deprecated functions are used.
If you feel able to do so, please consider migrating them to the new functions:
vcpkg_install_cmake
-> vcpkg_cmake_install
(from port vcpkg-cmake
)
vcpkg_build_cmake
-> vcpkg_cmake_build
(from port vcpkg-cmake
)
vcpkg_configure_cmake
-> vcpkg_cmake_configure
(Please remove the option PREFER_NINJA
) (from port vcpkg-cmake
)
vcpkg_fixup_cmake_targets
-> vcpkg_cmake_config_fixup
(from port vcpkg-cmake-config
)
In the ports that use the new function, you have to add the corresponding dependencies:
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
The following files are affected:
ports/gamedev-framework/portfile.cmake
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You have modified or added at least one portfile where deprecated functions are used.
If you feel able to do so, please consider migrating them to the new functions:
vcpkg_install_cmake
-> vcpkg_cmake_install
(from port vcpkg-cmake
)
vcpkg_build_cmake
-> vcpkg_cmake_build
(from port vcpkg-cmake
)
vcpkg_configure_cmake
-> vcpkg_cmake_configure
(Please remove the option PREFER_NINJA
) (from port vcpkg-cmake
)
vcpkg_fixup_cmake_targets
-> vcpkg_cmake_config_fixup
(from port vcpkg-cmake-config
)
In the ports that use the new function, you have to add the corresponding dependencies:
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
The following files are affected:
ports/gamedev-framework/portfile.cmake
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This is a new experimental fast check for PR issues. Please let us know if this bot is helpful!
All manifest files must be formatted
./vcpkg format-manifest ports/*/vcpkg.json
Diff
diff --git a/ports/gamedev-framework/vcpkg.json b/ports/gamedev-framework/vcpkg.json
index dea633c..6a3b70d 100644
--- a/ports/gamedev-framework/vcpkg.json
+++ b/ports/gamedev-framework/vcpkg.json
@@ -30,7 +30,6 @@
"platform": "!linux"
},
"stb",
- "zlib",
{
"name": "vcpkg-cmake",
"host": true
@@ -38,6 +37,7 @@
{
"name": "vcpkg-cmake-config",
"host": true
- }
+ },
+ "zlib"
]
}
PRs must add only one version and must not modify any published versions
When making any changes to a library, the version or port-version in vcpkg.json
or CONTROL
must be modified.
error: checked-in files for gamedev-framework have changed but the version was not updated
version: 1.0.0#1
old SHA: 3e567182a4df1549bc6945f814080b6ee7df4c00
new SHA: 35bdc1f38ab201cafa93bd644a930b65dfbed062
Did you remember to update the version or port version?
Use --overwrite-version to bypass this check
***No files were updated***
There was a problem hiding this comment.
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This is a new experimental fast check for PR issues. Please let us know if this bot is helpful!
PRs must add only one version and must not modify any published versions
When making any changes to a library, the version or port-version in vcpkg.json
or CONTROL
must be modified.
error: checked-in files for gamedev-framework have changed but the version was not updated
version: 1.0.0#1
old SHA: 3e567182a4df1549bc6945f814080b6ee7df4c00
new SHA: 35bdc1f38ab201cafa93bd644a930b65dfbed062
Did you remember to update the version or port version?
Use --overwrite-version to bypass this check
***No files were updated***
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This is a new experimental fast check for PR issues. Please let us know if this bot is helpful!
PRs must add only one version and must not modify any published versions
When making any changes to a library, the version or port-version in vcpkg.json
or CONTROL
must be modified.
error: checked-in files for gamedev-framework have changed but the version was not updated
version: 1.0.0#2
old SHA: 35bdc1f38ab201cafa93bd644a930b65dfbed062
new SHA: 21c1e1161d7ea766e4ba00992d325d3defab58a5
Did you remember to update the version or port version?
Use --overwrite-version to bypass this check
***No files were updated***
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
There was a problem hiding this comment.
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This is a new experimental fast check for PR issues. Please let us know if this bot is helpful!
After committing all other changes, the version database must be updated
git add -u && git commit
git checkout de176433e9a8769eed0e43d61758f4cdc1dc6e20 -- versions
./vcpkg x-add-version --all
Diff
diff --git a/versions/baseline.json b/versions/baseline.json
index 01326d0..9edd8df 100644
--- a/versions/baseline.json
+++ b/versions/baseline.json
@@ -2450,7 +2450,7 @@
},
"gamedev-framework": {
"baseline": "1.0.0",
- "port-version": 2
+ "port-version": 0
},
"gamenetworkingsockets": {
"baseline": "1.4.1",
diff --git a/versions/g-/gamedev-framework.json b/versions/g-/gamedev-framework.json
index c92a404..86bd5a9 100644
--- a/versions/g-/gamedev-framework.json
+++ b/versions/g-/gamedev-framework.json
@@ -1,5 +1,10 @@
{
"versions": [
+ {
+ "git-tree": "66a45568c161b8eb5ae64471a466545b96b15818",
+ "version-semver": "1.0.0",
+ "port-version": 0
+ },
{
"git-tree": "21c1e1161d7ea766e4ba00992d325d3defab58a5",
"version-semver": "1.0.0",
@JonLiu1993 thanks for your review. I have commited the changements. |
Update gamedev-framework to the latest version v1.0.0
Which triplets are supported/not supported? Have you updated the CI baseline?
linux, windows, Yes
arm, No
Does your PR follow the maintainer guide?
Yes
If you have added/updated a port: Have you run
./vcpkg x-add-version --all
and committed the result?Yes