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An open source C++ entity system.
A fast, lightweight, signal library, for C++11, using the Fastest Possible C++ Delegates, with a little extra features.
Pine is a general, lightweight, header-only C++11 library, which is designed to make organisation of a game much simpler.
The programming language with so much #swag it eats #yolo for breakfast.
libRocket's SystemInterface implemented with SDL 2.
libRocket's RenderInterface implemented with Magnum