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Tweetz's scrolling right now is extremely jerky in behavior - it seems to scroll in 150-pixel "chunks" at a time rather than scrolling pixel-by-pixel like most things do nowadays (either that or they go line-by-line, but there really aren't consistent "lines" to work with here). Is this something that can be implemented?
(I've literally never done anything with C#, or I'd look into it...)
The text was updated successfully, but these errors were encountered:
If you're talking about mouse wheel scrolling, Tweetz scrolls by the mouse wheel delta value which is system dependent. (See WheelSpeedScrollViewer.cs)
When I first implemented Tweetz it used 1 pixel per mouse wheel scroll but it didn't scroll nearly enough to be useful.
Many applications actually scroll by a number of lines and animate the transition. I think this is what you're requesting.
Tweetz's scrolling right now is extremely jerky in behavior - it seems to scroll in 150-pixel "chunks" at a time rather than scrolling pixel-by-pixel like most things do nowadays (either that or they go line-by-line, but there really aren't consistent "lines" to work with here). Is this something that can be implemented?
(I've literally never done anything with C#, or I'd look into it...)
The text was updated successfully, but these errors were encountered: