Leaflet.CanvasLayer is a full map canvas layer that allows you to render stuff on top of a map with HTML5 canvas element. Leaflet provides a tiled canvas layer which provides one canvas per tile to render. Some things require a single canvas to render them properly.
see a running example: http://cartodb.github.io/Leaflet.CanvasLayer/example.html
just subclass it and override render method
var MyLayer = L.CanvasLayer.extend({
render: function() {
var canvas = this.getCanvas();
var ctx = canvas.getContext('2d');
// render
}
});
// create and add to the map
var layer = new MyLayer();
layer.addTo(map);
if you are creating an animation just use redraw
method to schedule a canvas refresh
- used for map animation in http://mwcimpact.com/
MIT