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Add support for playerfactions mod #37
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Also added faction indicator to HUD
crabctrl
changed the title
Add support for factions mod
Add support for playerfactions mod
Sep 9, 2019
SmallJoker
reviewed
Sep 13, 2019
SmallJoker
reviewed
Sep 13, 2019
Thanks for the review, the code has been updated accordingly |
SmallJoker
reviewed
Sep 13, 2019
Renamed factions_avail to areas.factions_available
I've updated the code yet again; thank you for your patience |
SmallJoker
approved these changes
Sep 14, 2019
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LGTM
Will merge in a few days to see whether any other change requests appear. |
It's been a cool three days now; time to merge? |
SmallJoker
reviewed
Sep 18, 2019
SmallJoker
reviewed
Sep 18, 2019
SmallJoker
reviewed
Sep 21, 2019
SmallJoker
reviewed
Sep 21, 2019
SmallJoker
reviewed
Sep 21, 2019
SmallJoker
approved these changes
Sep 21, 2019
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Hello, I'm still pretty new to Minetest mod development in general so please correct me if I'm going about this wrong.
Frustrated by the lack of a way to manage allowing large groups of people to access certain areas, I've developed a
factions
mod which allows players to create and invite each other to factions. There's currently some room for improvement within thefactions
mod itself, but it is functional in its current state.I've written some patches for the
areas
mod to allow players to control access to their areas using factions. It's an optional dependency of course, so existing users are completely unaffected. Specifically, it adds one command,/area_faction_open <ID>
, which functions exactly the same as/area_open <ID>
except that it opens/closes the area to faction members only.I've done some testing on my own, and it seems to work fine. If somebody else would like to test it I'll be happy to help in any way I can. The actual factions mod can be found here.
Thanks for your time!